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@ -406,6 +406,14 @@ namespace effect { |
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}; |
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}; |
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}; |
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}; |
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class PlayerState{ |
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public: |
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int playerHP,playerMaxHP; |
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int foodCount; |
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std::vector<int> weatherPowerCounts; |
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float x,y;
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}; |
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class SeasonsOfLoneliness : public PixelGameEngine |
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class SeasonsOfLoneliness : public PixelGameEngine |
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{ |
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{ |
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public: |
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public: |
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@ -616,6 +624,8 @@ public: |
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float audioLevel=0.6; |
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float audioLevel=0.6; |
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int SEED_COUNT=0; |
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int SEED_COUNT=0; |
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vf2d BATTLE_PLAYER_COORDS; |
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vf2d BATTLE_PLAYER_COORDS; |
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PlayerState*PREV_PLAYERSTATE=new PlayerState(); |
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int WALK_STEPS=0; |
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Map*CURRENT_MAP=MAP_1; |
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Map*CURRENT_MAP=MAP_1; |
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@ -924,6 +934,10 @@ public: |
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BASE_OBJECTS["NADO"]=new ObjectLoadInfo(NADO_DECAL,NADO_ANIMATION,Pixel(153, 137, 75,230)); |
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BASE_OBJECTS["NADO"]=new ObjectLoadInfo(NADO_DECAL,NADO_ANIMATION,Pixel(153, 137, 75,230)); |
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BASE_OBJECTS["SILICON_PIECE"]=new ObjectLoadInfo(SILICON_ROCK_DECAL); |
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BASE_OBJECTS["SILICON_PIECE"]=new ObjectLoadInfo(SILICON_ROCK_DECAL); |
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for (int i=0;i<WEATHER_POWER_COUNT;i++) { |
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PREV_PLAYERSTATE->weatherPowerCounts.push_back(WEATHER_POWERS[i]->playerOwnCount); |
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} |
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Zone*SILICON_DEPOSIT_ZONE = new Zone({109,7},{26,9},{0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-30,-3},{30,3},Pixel(133, 98, 66,180),Pixel(220, 120, 90,230),300,Pixel(87, 78, 69,64)); |
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Zone*SILICON_DEPOSIT_ZONE = new Zone({109,7},{26,9},{0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-30,-3},{30,3},Pixel(133, 98, 66,180),Pixel(220, 120, 90,230),300,Pixel(87, 78, 69,64)); |
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ZONES.push_back(SILICON_DEPOSIT_ZONE); |
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ZONES.push_back(SILICON_DEPOSIT_ZONE); |
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@ -1226,12 +1240,14 @@ public: |
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LoadMap(MAP_3); |
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LoadMap(MAP_3); |
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PLAYER_COORDS[0]=40.5; |
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PLAYER_COORDS[0]=40.5; |
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PLAYER_COORDS[1]=37.5; |
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PLAYER_COORDS[1]=37.5; |
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updatePlayerState(); |
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fadeIn(); |
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fadeIn(); |
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EndCutscene(); |
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EndCutscene(); |
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} else { |
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} else { |
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LoadMap(MAP_1); |
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LoadMap(MAP_1); |
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PLAYER_COORDS[0]=40.5; |
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PLAYER_COORDS[0]=40.5; |
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PLAYER_COORDS[1]=37.5; |
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PLAYER_COORDS[1]=37.5; |
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updatePlayerState(); |
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fadeIn(); |
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fadeIn(); |
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EndCutscene(); |
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EndCutscene(); |
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} |
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} |
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@ -1253,6 +1269,7 @@ public: |
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} |
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} |
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LoadMap(MAP_2); |
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LoadMap(MAP_2); |
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TeleportToMapFileCoords(8,17); |
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TeleportToMapFileCoords(8,17); |
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updatePlayerState(); |
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fadeIn(); |
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fadeIn(); |
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EndCutscene(); |
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EndCutscene(); |
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if (GAME_FLAGS[gameflag::REST_IN_DOME]&&!GAME_FLAGS[gameflag::SLEEP]) { |
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if (GAME_FLAGS[gameflag::REST_IN_DOME]&&!GAME_FLAGS[gameflag::SLEEP]) { |
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@ -1331,6 +1348,7 @@ public: |
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LoadMap(MAP_2); |
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LoadMap(MAP_2); |
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PLAYER_COORDS[0]=16; |
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PLAYER_COORDS[0]=16; |
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PLAYER_COORDS[1]=6; |
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PLAYER_COORDS[1]=6; |
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updatePlayerState(); |
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}break; |
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}break; |
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case cutscene::RAINING_IN_DOME:{ |
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case cutscene::RAINING_IN_DOME:{ |
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applyPixelEffect(HURRICANE,GetMapFileCoords(7,11),1); |
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applyPixelEffect(HURRICANE,GetMapFileCoords(7,11),1); |
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@ -2388,8 +2406,9 @@ public: |
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StartCutscene(cutscene::CHECK_COORDS); |
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StartCutscene(cutscene::CHECK_COORDS); |
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CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,playerAnim,true); |
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CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,playerAnim,true); |
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} |
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} |
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if(rand()%60==0) { |
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if(WALK_STEPS++>60&&!IN_BATTLE_ENCOUNTER) { |
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PLAYER_HP=std::clamp(PLAYER_HP+1,0,PLAYER_MAXHP); |
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PLAYER_HP=std::clamp(PLAYER_HP+1,0,PLAYER_MAXHP); |
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updatePlayerState(); |
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} |
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} |
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} |
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} |
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@ -3327,6 +3346,17 @@ public: |
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BATTLE_DISPLAY_NUMBERS.push_back(number); |
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BATTLE_DISPLAY_NUMBERS.push_back(number); |
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return number; |
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return number; |
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} |
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} |
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void updatePlayerState() { |
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PREV_PLAYERSTATE->x=PLAYER_COORDS[0]; |
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PREV_PLAYERSTATE->y=PLAYER_COORDS[1]; |
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PREV_PLAYERSTATE->foodCount=foodCount; |
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PREV_PLAYERSTATE->playerHP=PLAYER_HP; |
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PREV_PLAYERSTATE->playerMaxHP=PLAYER_MAXHP; |
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for (int i=0;i<WEATHER_POWER_COUNT;i++) { |
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PREV_PLAYERSTATE->weatherPowerCounts[i]=WEATHER_POWERS[i]->playerOwnCount; |
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} |
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} |
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}; |
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}; |
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