generated from sigonasr2/CPlusPlusProjectTemplate
Have a player state setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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a450f960e3
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2095d32d8f
@ -406,6 +406,14 @@ namespace effect {
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};
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};
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};
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};
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class PlayerState{
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public:
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int playerHP,playerMaxHP;
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int foodCount;
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std::vector<int> weatherPowerCounts;
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float x,y;
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};
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class SeasonsOfLoneliness : public PixelGameEngine
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class SeasonsOfLoneliness : public PixelGameEngine
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{
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{
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public:
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public:
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@ -616,6 +624,8 @@ public:
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float audioLevel=0.6;
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float audioLevel=0.6;
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int SEED_COUNT=0;
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int SEED_COUNT=0;
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vf2d BATTLE_PLAYER_COORDS;
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vf2d BATTLE_PLAYER_COORDS;
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PlayerState*PREV_PLAYERSTATE=new PlayerState();
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int WALK_STEPS=0;
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Map*CURRENT_MAP=MAP_1;
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Map*CURRENT_MAP=MAP_1;
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@ -924,6 +934,10 @@ public:
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BASE_OBJECTS["NADO"]=new ObjectLoadInfo(NADO_DECAL,NADO_ANIMATION,Pixel(153, 137, 75,230));
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BASE_OBJECTS["NADO"]=new ObjectLoadInfo(NADO_DECAL,NADO_ANIMATION,Pixel(153, 137, 75,230));
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BASE_OBJECTS["SILICON_PIECE"]=new ObjectLoadInfo(SILICON_ROCK_DECAL);
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BASE_OBJECTS["SILICON_PIECE"]=new ObjectLoadInfo(SILICON_ROCK_DECAL);
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for (int i=0;i<WEATHER_POWER_COUNT;i++) {
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PREV_PLAYERSTATE->weatherPowerCounts.push_back(WEATHER_POWERS[i]->playerOwnCount);
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}
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Zone*SILICON_DEPOSIT_ZONE = new Zone({109,7},{26,9},{0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-30,-3},{30,3},Pixel(133, 98, 66,180),Pixel(220, 120, 90,230),300,Pixel(87, 78, 69,64));
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Zone*SILICON_DEPOSIT_ZONE = new Zone({109,7},{26,9},{0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-30,-3},{30,3},Pixel(133, 98, 66,180),Pixel(220, 120, 90,230),300,Pixel(87, 78, 69,64));
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ZONES.push_back(SILICON_DEPOSIT_ZONE);
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ZONES.push_back(SILICON_DEPOSIT_ZONE);
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@ -1226,12 +1240,14 @@ public:
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LoadMap(MAP_3);
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LoadMap(MAP_3);
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PLAYER_COORDS[0]=40.5;
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PLAYER_COORDS[0]=40.5;
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PLAYER_COORDS[1]=37.5;
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PLAYER_COORDS[1]=37.5;
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updatePlayerState();
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fadeIn();
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fadeIn();
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EndCutscene();
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EndCutscene();
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} else {
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} else {
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LoadMap(MAP_1);
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LoadMap(MAP_1);
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PLAYER_COORDS[0]=40.5;
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PLAYER_COORDS[0]=40.5;
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PLAYER_COORDS[1]=37.5;
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PLAYER_COORDS[1]=37.5;
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updatePlayerState();
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fadeIn();
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fadeIn();
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EndCutscene();
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EndCutscene();
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}
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}
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@ -1253,6 +1269,7 @@ public:
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}
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}
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LoadMap(MAP_2);
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LoadMap(MAP_2);
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TeleportToMapFileCoords(8,17);
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TeleportToMapFileCoords(8,17);
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updatePlayerState();
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fadeIn();
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fadeIn();
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EndCutscene();
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EndCutscene();
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if (GAME_FLAGS[gameflag::REST_IN_DOME]&&!GAME_FLAGS[gameflag::SLEEP]) {
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if (GAME_FLAGS[gameflag::REST_IN_DOME]&&!GAME_FLAGS[gameflag::SLEEP]) {
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@ -1331,6 +1348,7 @@ public:
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LoadMap(MAP_2);
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LoadMap(MAP_2);
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PLAYER_COORDS[0]=16;
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PLAYER_COORDS[0]=16;
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PLAYER_COORDS[1]=6;
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PLAYER_COORDS[1]=6;
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updatePlayerState();
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}break;
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}break;
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case cutscene::RAINING_IN_DOME:{
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case cutscene::RAINING_IN_DOME:{
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applyPixelEffect(HURRICANE,GetMapFileCoords(7,11),1);
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applyPixelEffect(HURRICANE,GetMapFileCoords(7,11),1);
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@ -2388,8 +2406,9 @@ public:
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StartCutscene(cutscene::CHECK_COORDS);
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StartCutscene(cutscene::CHECK_COORDS);
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CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,playerAnim,true);
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CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,playerAnim,true);
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}
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}
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if(rand()%60==0) {
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if(WALK_STEPS++>60&&!IN_BATTLE_ENCOUNTER) {
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PLAYER_HP=std::clamp(PLAYER_HP+1,0,PLAYER_MAXHP);
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PLAYER_HP=std::clamp(PLAYER_HP+1,0,PLAYER_MAXHP);
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updatePlayerState();
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}
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}
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}
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}
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@ -3327,6 +3346,17 @@ public:
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BATTLE_DISPLAY_NUMBERS.push_back(number);
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BATTLE_DISPLAY_NUMBERS.push_back(number);
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return number;
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return number;
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}
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}
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void updatePlayerState() {
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PREV_PLAYERSTATE->x=PLAYER_COORDS[0];
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PREV_PLAYERSTATE->y=PLAYER_COORDS[1];
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PREV_PLAYERSTATE->foodCount=foodCount;
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PREV_PLAYERSTATE->playerHP=PLAYER_HP;
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PREV_PLAYERSTATE->playerMaxHP=PLAYER_MAXHP;
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for (int i=0;i<WEATHER_POWER_COUNT;i++) {
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PREV_PLAYERSTATE->weatherPowerCounts[i]=WEATHER_POWERS[i]->playerOwnCount;
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}
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}
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};
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};
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9
data.h
9
data.h
@ -121,6 +121,15 @@ Well that was simpl-... Eh?)",//29
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R"(
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R"(
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$PLAYER
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$PLAYER
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Worms? Don't think they're here to play either.)",//30
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Worms? Don't think they're here to play either.)",//30
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R"(
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$PLAYER
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Alright! Another one done. Oh! It's responding!)",//31
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R"(
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R.O.V.E.R. 2001
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SIGNS INDICATE TRACES OF SILICON LOCATION ::: NORTHEAST)",//32
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R"(
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$PLAYER
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Hopefully no more ambushes... (Or maybe I'll just jinx myself.))",//33
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};
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};
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