26 Commits (c40b8f756055a0cf05f1a2d3fdfe5386265be737)

Author SHA1 Message Date
sigonasr2 998d695cd6 Detect collisions against terrain, allow passthrough through units. 2 years ago
sigonasr2 09ba8fd78c Enemy ranges 2 years ago
sigonasr2 5cfa2c4a03 Add in extra display labels for spells 2 years ago
sigonasr2 afcc310fa4 Power menu functionality completed 2 years ago
sigonasr2 7f2339ce19 Smooth movement with vectorized movement and single axis collision resolving 2 years ago
sigonasr2 5252d1ad70 Implemented ATB bars 2 years ago
sigonasr2 c102ef41a0 Include text entry mode for editing the encounters 2 years ago
sigonasr2 2141cb88db Adding and removal of battle encounters from map editor 2 years ago
sigonasr2 8dbe57b0d4 Adding and removal of battle encounters from map editor 2 years ago
sigonasr2 67ccb1d0c8 Added encounter data to the save map file format 2 years ago
sigonasr2 dbc07b4eac Party member system setup 2 years ago
sigonasr2 29284803f2 Encounters now have player positions 2 years ago
sigonasr2 8cb3198549 Prep implementation of battle moves. 2 years ago
sigonasr2 74e328c8f0 cutscene manager first pieces implementation 2 years ago
sigonasr2 a0f5e2efd6 Object reordering and layering 2 years ago
sigonasr2 29fb6c2a0a Editing objects 2 years ago
sigonasr2 ba5039b59c Object editor implemented 2 years ago
sigonasr2 d34f7cc044 Save maps 2 years ago
sigonasr2 6a357cb58d Setup tile reading a little differently to accomodate non-wide ASCII chars 2 years ago
sigonasr2 8f001a5013 Object layer depth ordering 2 years ago
sigonasr2 afb8cd3127 Object layer depth ordering 2 years ago
sigonasr2 3e6ce41b08 Implement multiple layers 2 years ago
sigonasr2 1a2bdd1895 Scrolling tile view 2 years ago
sigonasr2 258134bbac Basic map reading 2 years ago
sigonasr2 1cb932c151 Setup animation structures and framework 2 years ago
sigonasr2 ff6931f772 Basic data structures setup 2 years ago