228 Commits (bf1a0fbf17c6b15d7dae2ac92f689834245ba269)
 

Author SHA1 Message Date
Nico Nico Nii bf1a0fbf17 Pixel cohesion! But only for squares 2 years ago
Nico Nico Nii 4f8a375bec Update sigscript 2 years ago
sigonasr2 2303d96895 Design beginning areas of Eagleland 2 years ago
sigonasr2 4a347f830f The DrawRect function is off by 1 2 years ago
sigonasr2 2cb5c87ef0 Intro cutscene 2 years ago
sigonasr2 3c4219336c Map saving and loading tests implemented 2 years ago
sigonasr2 f85a6c8a3b Copy over entire map functions 2 years ago
sigonasr2 f975a30925 Copy over entire map functions 2 years ago
sigonasr2 974b60fd22 Change to new camera updating system so that collisions are now aligned with the camera's position when necessary 2 years ago
sigonasr2 cda39a6c2b Keyboard movement checks, started on collision test checking 2 years ago
sigonasr2 0105a968cb Setup testing environment to update the screen as well so the player movement testing works 2 years ago
sigonasr2 3073b1b85a Test holding down key functionality implemented 2 years ago
sigonasr2 62b26a740d All keys tested 2 years ago
sigonasr2 7a9ca378ea More cutscene test conditions 2 years ago
sigonasr2 570d2ac5a1 While loop testing conditions now included 2 years ago
sigonasr2 07a4c5bbfa Flesh out some more test cases for cutscene testing 2 years ago
sigonasr2 1651452c34 Refactor and fix tests 2 years ago
sigonasr2 3166c8e162 Tilemap editor scrolling implemented 2 years ago
sigonasr2 cec17fb0de Added a back key functionality and corrected arrows appearing when solo in the overworld Status menu 2 years ago
sigonasr2 116dcaee47 Committed to larger collision boxes to handle fence issues 2 years ago
sigonasr2 9ca6ebeeb8 Make sure we are retrieving tile data safely from the array by doing boundary checks 2 years ago
sigonasr2 3c608515a8 Safe tile degree bounds checking 2 years ago
sigonasr2 d7ba1b4ded Corrected bug with loading players via game loading for less than 4 player countrs 2 years ago
sigonasr2 e1a2237684 Bugfixed the display of a move after transitioning from a battle to using something on the overworld. 2 years ago
sigonasr2 1f939e4437 Fix collision bug and setup editor with proper camera pan to starting position. 2 years ago
sigonasr2 a8da629107 Perplexing tile multiplier code caused random bug 2 years ago
sigonasr2 8a300c001b Add a display for what layers exist on the map, as well as editing coords. 2 years ago
sigonasr2 06f2ff36c8 No more blue. Finish cutscene transition to player control 2 years ago
sigonasr2 d67ffa3e7f Cutscene display text sizing corrected 2 years ago
sigonasr2 f74aa855c0 Intro cutscene layout flags 2 years ago
sigonasr2 1fd6c6507c Fix money not being saved and implement new tree tilesets 2 years ago
sigonasr2 823fb72d34 Add road tiles 2 years ago
sigonasr2 5c307dd296 House collision shenanigans 2 years ago
sigonasr2 b33359a22f Fixed segfault issues with loading in a 6-layer map 2 years ago
sigonasr2 fde2f8948d Add new map layer for supporting ground tiles 2 years ago
sigonasr2 0c3c453b23 Overwrite objects that overlap each other 2 years ago
sigonasr2 1b803a151d New game detecting 2 years ago
sigonasr2 42a1b53592 Fix centering of camera and a bug that occurs when unequipping items from the equip menu while the inventory cursor is hovering over the last inventory item slot 2 years ago
sigonasr2 c9be7c5c6a Loading files menu transitions to game after loading 2 years ago
sigonasr2 61f57f5fd8 Display file save time 2 years ago
sigonasr2 e1f7312c07 Load and read data from save file for load file screen 2 years ago
sigonasr2 d1d27b8a41 Saving/loading files works fine and handling objects 2 years ago
sigonasr2 c57aea3cf6 Potential to read from save file now. 2 years ago
sigonasr2 d9c9a6e276 Save game flag data and map info 2 years ago
sigonasr2 f1b88ee013 Saving of game data prototype 2 years ago
sigonasr2 395fe517b6 Fix distance checking for object interactions. Fixed smooth move controls bug 2 years ago
sigonasr2 adb5d9aceb Add simple object to object collision 2 years ago
sigonasr2 ed6f4c7f4d Update display names for target select when using consumables. Properly dispose of consumables for items that use a special battle move. 2 years ago
sigonasr2 9d2cdaf3d1 Consume items that don't use the consumable battle move type upon use. 2 years ago
sigonasr2 169478fdfe Fix bugs with battle move bar displays 2 years ago