sigonasr2
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173cc0410d
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Switch to new sub animation system for movements
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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12bf5a5876
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Setup subanimation system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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ebbfafbebc
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More tests added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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88efa7764e
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Test Suite first test in action
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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7aba68c6c0
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Implement money drops on enemies
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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948e8600a6
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Implement status menu display
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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300f77d51e
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Fixed a segfault with the ally selection system. Implemented battle properties into battle turns
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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603bdf8eb7
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Special character in font now directly incorporated in DrawString function
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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03285edba4
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Basic consumable behaviors implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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3d7d26927d
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Complete processing of equipping weapons/armor/accessories during fights
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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7caf140c1b
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Fix wstring conversion on battle power display text, added shadow to battle action display text
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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cb485e6336
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Externalize various components to make clangd happy
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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d457d88258
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Particle system started
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |