sigonasr2
|
afcc310fa4
|
Power menu functionality completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7f2339ce19
|
Smooth movement with vectorized movement and single axis collision resolving
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8470606926
|
Created powers list, scrollable, and implemented grade selection
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
10a934a267
|
Selection menu for selecting powers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
9577d482be
|
Battle menu command display. List of battle powers created.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5252d1ad70
|
Implemented ATB bars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
154cd4e067
|
Rolling hit point counter mechanics and basics implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e267d7ab98
|
Display of battle boxes onscreen
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a02db5c33f
|
Setup rolling counter stuff
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b80eb56837
|
Battle camera move mode setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a5a857638c
|
Web build is caught up
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
34a3e916bc
|
Setup encounter detection
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c102ef41a0
|
Include text entry mode for editing the encounters
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2141cb88db
|
Adding and removal of battle encounters from map editor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8dbe57b0d4
|
Adding and removal of battle encounters from map editor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0289b2e87f
|
Refactored encounter list so it's a global database instead of just being a reference.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
913d1683f5
|
Encounter selection menu prepared, need to add encounter reference list next
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
67ccb1d0c8
|
Added encounter data to the save map file format
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8ee9e1de23
|
Corrected issues with indices desyncing when objects are deleted
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3821e87585
|
Party member stats initiated
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
dbc07b4eac
|
Party member system setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
29284803f2
|
Encounters now have player positions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
96a2254bfa
|
setup move list function
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3d383dfedd
|
Refactored movement to use strictly the move functions to retain depth order
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8cb3198549
|
Prep implementation of battle moves.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ec34c66382
|
Add Object modifying
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
267310efd8
|
Async cutscene triggers implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7c5600bb01
|
Implemented object movement during cutscenes.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a89540ab70
|
Dialog box cutscene management
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
50103f7032
|
Fade in and out added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5fcdbc1b80
|
Added cutscene flag triggering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
caaee07b89
|
Creation and deletion of objects in cutscenes successful.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
4d2f6ddcb7
|
Testing cutscene event triggers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
74e328c8f0
|
cutscene manager first pieces implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
768b010016
|
Extra characters added to fontset
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
00279a44b1
|
Message box system implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
997b18d37d
|
Smooth walk tolerance increased
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5f2d588fee
|
Smooth walk implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6c6266af56
|
Fix issues with map height not being synced.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a0f5e2efd6
|
Object reordering and layering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
29fb6c2a0a
|
Editing objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2385741840
|
Ability to delete objects from the map as well.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ba5039b59c
|
Object editor implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e50fb90b29
|
scaling, tinting, animation speeds for individual object info properties are now ocmbined
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b8e480c8ca
|
Enable and disable flags are implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d34f7cc044
|
Save maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6a9726953e
|
Collision tile layer and checking completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6a357cb58d
|
Setup tile reading a little differently to accomodate non-wide ASCII chars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8f001a5013
|
Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
afb8cd3127
|
Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |