225 Commits

Author SHA1 Message Date
4a347f830f The DrawRect function is off by 1
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-21 18:52:42 -06:00
2cb5c87ef0 Intro cutscene
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-21 18:14:25 -06:00
3c4219336c Map saving and loading tests implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-17 18:38:51 -07:00
f85a6c8a3b Copy over entire map functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-15 23:02:36 -07:00
f975a30925 Copy over entire map functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-15 22:56:51 -07:00
974b60fd22 Change to new camera updating system so that collisions are now aligned with the camera's position when necessary
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-15 20:12:20 -07:00
cda39a6c2b Keyboard movement checks, started on collision test checking
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-13 21:23:01 -07:00
0105a968cb Setup testing environment to update the screen as well so the player movement testing works
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-12 22:59:07 -07:00
3073b1b85a Test holding down key functionality implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-11 22:39:27 -07:00
62b26a740d All keys tested
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-11 21:55:09 -07:00
7a9ca378ea More cutscene test conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-11 01:45:44 -07:00
570d2ac5a1 While loop testing conditions now included
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-10 06:05:45 -07:00
07a4c5bbfa Flesh out some more test cases for cutscene testing
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-09 23:06:02 -07:00
1651452c34 Refactor and fix tests
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-09 17:34:15 -07:00
3166c8e162 Tilemap editor scrolling implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-09 17:22:15 -07:00
cec17fb0de Added a back key functionality and corrected arrows appearing when solo in the overworld Status menu
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-09 01:39:11 -07:00
116dcaee47 Committed to larger collision boxes to handle fence issues
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-09 01:14:09 -07:00
9ca6ebeeb8 Make sure we are retrieving tile data safely from the array by doing boundary checks
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-09 00:58:48 -07:00
3c608515a8 Safe tile degree bounds checking
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-09 00:50:43 -07:00
d7ba1b4ded Corrected bug with loading players via game loading for less than 4 player countrs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-09 00:19:29 -07:00
e1a2237684 Bugfixed the display of a move after transitioning from a battle to using something on the overworld.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-07 21:41:38 -07:00
1f939e4437 Fix collision bug and setup editor with proper camera pan to starting position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-07 18:55:20 -07:00
a8da629107 Perplexing tile multiplier code caused random bug
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-07 17:34:32 -07:00
8a300c001b Add a display for what layers exist on the map, as well as editing coords.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-07 14:58:08 -07:00
06f2ff36c8 No more blue. Finish cutscene transition to player control
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 20:22:45 -07:00
d67ffa3e7f Cutscene display text sizing corrected
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 20:16:37 -07:00
f74aa855c0 Intro cutscene layout flags
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 19:52:17 -07:00
1fd6c6507c Fix money not being saved and implement new tree tilesets
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 19:09:23 -07:00
823fb72d34 Add road tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 16:52:13 -07:00
5c307dd296 House collision shenanigans
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 16:21:58 -07:00
b33359a22f Fixed segfault issues with loading in a 6-layer map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 15:28:52 -07:00
fde2f8948d Add new map layer for supporting ground tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 15:20:01 -07:00
0c3c453b23 Overwrite objects that overlap each other
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 14:31:18 -07:00
1b803a151d New game detecting
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 14:01:02 -07:00
42a1b53592 Fix centering of camera and a bug that occurs when unequipping items from the equip menu while the inventory cursor is hovering over the last inventory item slot
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 04:11:29 -07:00
c9be7c5c6a Loading files menu transitions to game after loading
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 04:01:44 -07:00
61f57f5fd8 Display file save time
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-03 22:17:29 -07:00
e1f7312c07 Load and read data from save file for load file screen
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-03 21:55:07 -07:00
d1d27b8a41 Saving/loading files works fine and handling objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-02 00:44:46 -07:00
c57aea3cf6 Potential to read from save file now.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-01 23:14:15 -07:00
d9c9a6e276 Save game flag data and map info
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-01 20:33:26 -05:00
f1b88ee013 Saving of game data prototype
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-01 19:12:26 -05:00
395fe517b6 Fix distance checking for object interactions. Fixed smooth move controls bug
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-30 23:38:39 -05:00
adb5d9aceb Add simple object to object collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-30 23:31:34 -05:00
ed6f4c7f4d Update display names for target select when using consumables. Properly dispose of consumables for items that use a special battle move.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-30 22:40:27 -05:00
9d2cdaf3d1 Consume items that don't use the consumable battle move type upon use.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-30 22:29:05 -05:00
169478fdfe Fix bugs with battle move bar displays
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-30 21:49:48 -05:00
c3e3ececcc Player animations more or less under control now. Moved to a toggle animation speed system instead
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-28 01:06:41 -05:00
173cc0410d Switch to new sub animation system for movements
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-27 22:35:25 -05:00
12bf5a5876 Setup subanimation system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-27 21:38:54 -05:00