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4a347f830f
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The DrawRect function is off by 1
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-21 18:52:42 -06:00 |
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2cb5c87ef0
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Intro cutscene
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-21 18:14:25 -06:00 |
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3c4219336c
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Map saving and loading tests implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-17 18:38:51 -07:00 |
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f85a6c8a3b
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Copy over entire map functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-15 23:02:36 -07:00 |
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f975a30925
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Copy over entire map functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-15 22:56:51 -07:00 |
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974b60fd22
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Change to new camera updating system so that collisions are now aligned with the camera's position when necessary
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-15 20:12:20 -07:00 |
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cda39a6c2b
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Keyboard movement checks, started on collision test checking
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-13 21:23:01 -07:00 |
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0105a968cb
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Setup testing environment to update the screen as well so the player movement testing works
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-12 22:59:07 -07:00 |
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3073b1b85a
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Test holding down key functionality implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-11 22:39:27 -07:00 |
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62b26a740d
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All keys tested
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-11 21:55:09 -07:00 |
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7a9ca378ea
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More cutscene test conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-11 01:45:44 -07:00 |
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570d2ac5a1
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While loop testing conditions now included
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-10 06:05:45 -07:00 |
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07a4c5bbfa
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Flesh out some more test cases for cutscene testing
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-09 23:06:02 -07:00 |
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1651452c34
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Refactor and fix tests
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-09 17:34:15 -07:00 |
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3166c8e162
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Tilemap editor scrolling implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-09 17:22:15 -07:00 |
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cec17fb0de
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Added a back key functionality and corrected arrows appearing when solo in the overworld Status menu
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-09 01:39:11 -07:00 |
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116dcaee47
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Committed to larger collision boxes to handle fence issues
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-09 01:14:09 -07:00 |
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9ca6ebeeb8
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Make sure we are retrieving tile data safely from the array by doing boundary checks
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-09 00:58:48 -07:00 |
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3c608515a8
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Safe tile degree bounds checking
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-09 00:50:43 -07:00 |
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d7ba1b4ded
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Corrected bug with loading players via game loading for less than 4 player countrs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-09 00:19:29 -07:00 |
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e1a2237684
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Bugfixed the display of a move after transitioning from a battle to using something on the overworld.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-07 21:41:38 -07:00 |
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1f939e4437
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Fix collision bug and setup editor with proper camera pan to starting position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-07 18:55:20 -07:00 |
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a8da629107
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Perplexing tile multiplier code caused random bug
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-07 17:34:32 -07:00 |
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8a300c001b
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Add a display for what layers exist on the map, as well as editing coords.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-07 14:58:08 -07:00 |
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06f2ff36c8
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No more blue. Finish cutscene transition to player control
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 20:22:45 -07:00 |
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d67ffa3e7f
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Cutscene display text sizing corrected
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 20:16:37 -07:00 |
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f74aa855c0
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Intro cutscene layout flags
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 19:52:17 -07:00 |
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1fd6c6507c
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Fix money not being saved and implement new tree tilesets
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 19:09:23 -07:00 |
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823fb72d34
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Add road tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 16:52:13 -07:00 |
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5c307dd296
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House collision shenanigans
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 16:21:58 -07:00 |
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b33359a22f
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Fixed segfault issues with loading in a 6-layer map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 15:28:52 -07:00 |
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fde2f8948d
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Add new map layer for supporting ground tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 15:20:01 -07:00 |
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0c3c453b23
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Overwrite objects that overlap each other
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 14:31:18 -07:00 |
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1b803a151d
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New game detecting
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 14:01:02 -07:00 |
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42a1b53592
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Fix centering of camera and a bug that occurs when unequipping items from the equip menu while the inventory cursor is hovering over the last inventory item slot
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 04:11:29 -07:00 |
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c9be7c5c6a
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Loading files menu transitions to game after loading
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 04:01:44 -07:00 |
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61f57f5fd8
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Display file save time
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-03 22:17:29 -07:00 |
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e1f7312c07
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Load and read data from save file for load file screen
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-03 21:55:07 -07:00 |
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d1d27b8a41
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Saving/loading files works fine and handling objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-02 00:44:46 -07:00 |
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c57aea3cf6
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Potential to read from save file now.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-01 23:14:15 -07:00 |
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d9c9a6e276
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Save game flag data and map info
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-01 20:33:26 -05:00 |
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f1b88ee013
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Saving of game data prototype
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-01 19:12:26 -05:00 |
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395fe517b6
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Fix distance checking for object interactions. Fixed smooth move controls bug
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-30 23:38:39 -05:00 |
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adb5d9aceb
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Add simple object to object collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-30 23:31:34 -05:00 |
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ed6f4c7f4d
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Update display names for target select when using consumables. Properly dispose of consumables for items that use a special battle move.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-30 22:40:27 -05:00 |
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9d2cdaf3d1
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Consume items that don't use the consumable battle move type upon use.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-30 22:29:05 -05:00 |
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169478fdfe
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Fix bugs with battle move bar displays
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-30 21:49:48 -05:00 |
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c3e3ececcc
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Player animations more or less under control now. Moved to a toggle animation speed system instead
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-28 01:06:41 -05:00 |
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173cc0410d
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Switch to new sub animation system for movements
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-27 22:35:25 -05:00 |
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12bf5a5876
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Setup subanimation system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-27 21:38:54 -05:00 |
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