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74e328c8f0
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cutscene manager first pieces implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-13 20:32:17 -05:00 |
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768b010016
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Extra characters added to fontset
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-13 18:36:12 -05:00 |
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00279a44b1
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Message box system implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-12 23:43:27 -05:00 |
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997b18d37d
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Smooth walk tolerance increased
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-12 21:59:24 -05:00 |
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5f2d588fee
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Smooth walk implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-12 21:57:42 -05:00 |
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6c6266af56
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Fix issues with map height not being synced.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-12 21:35:39 -05:00 |
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a0f5e2efd6
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Object reordering and layering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-12 21:08:38 -05:00 |
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29fb6c2a0a
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Editing objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-12 00:37:18 -05:00 |
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2385741840
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Ability to delete objects from the map as well.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-11 23:58:48 -05:00 |
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ba5039b59c
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Object editor implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-11 23:53:26 -05:00 |
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e50fb90b29
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scaling, tinting, animation speeds for individual object info properties are now ocmbined
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-11 22:48:40 -05:00 |
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b8e480c8ca
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Enable and disable flags are implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-11 22:25:27 -05:00 |
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d34f7cc044
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Save maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-11 21:48:45 -05:00 |
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6a9726953e
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Collision tile layer and checking completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 23:53:13 -05:00 |
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6a357cb58d
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Setup tile reading a little differently to accomodate non-wide ASCII chars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 23:18:58 -05:00 |
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8f001a5013
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Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 21:43:04 -05:00 |
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afb8cd3127
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Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 21:42:00 -05:00 |
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2ed10ce759
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Editing layers completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 00:29:18 -05:00 |
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3e6ce41b08
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Implement multiple layers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 00:16:51 -05:00 |
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bf437e0317
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Basic tile map editor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-09 23:25:43 -05:00 |
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1a2bdd1895
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Scrolling tile view
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-09 22:01:17 -05:00 |
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258134bbac
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Basic map reading
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-09 20:59:58 -05:00 |
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1cb932c151
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Setup animation structures and framework
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-09 20:29:18 -05:00 |
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ff6931f772
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Basic data structures setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-09 19:20:24 -05:00 |
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4f33d16db2
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Include basic terrain map to start off.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-08 22:25:26 -05:00 |
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e283891278
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Initial commit
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2022-09-08 21:28:30 -05:00 |
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