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sigonasr2 2385741840 Ability to delete objects from the map as well. 2 years ago
C++/scripts Initial commit 2 years ago
assets Object editor implemented 2 years ago
utils Initial commit 2 years ago
C++ProjectTemplate Ability to delete objects from the map as well. 2 years ago
C++ProjectTemplate.html Initial commit 2 years ago
C++ProjectTemplate.js Initial commit 2 years ago
C++ProjectTemplate.wasm Initial commit 2 years ago
README.md Initial commit 2 years ago
buildtemplate.html Initial commit 2 years ago
flags.h Enable and disable flags are implemented 2 years ago
ideas Include basic terrain map to start off. 2 years ago
main.cpp Ability to delete objects from the map as well. 2 years ago
pixelGameEngine.h Basic tile map editor 2 years ago
references.h Object editor implemented 2 years ago
sig Initial commit 2 years ago
soundwaveEngine.h Include basic terrain map to start off. 2 years ago
splash.h Include basic terrain map to start off. 2 years ago
states.h Object editor implemented 2 years ago
tiles.h Setup animation structures and framework 2 years ago

README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh