MOVELIST[BattleMoveName::HAILSTORM_A]=newBattle::Move("Hailstorm","Causes heavy ice rocks to crash",ALPHA,25,5,ㅍ4,10,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HAILSTORM_B]=newBattle::Move("Hailstorm","Causes heavy ice rocks to crash",BETA,25,5,ㅍ12,10,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HAILSTORM_G]=newBattle::Move("Hailstorm","Causes heavy ice rocks to crash",GAMMA,25,5,ㅍ28,10,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HAILSTORM_O]=newBattle::Move("Hailstorm","Causes heavy ice rocks to crash",OMEGA,25,5,ㅍ69,10,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HURRICANE_A]=newBattle::Move("Hurricane","Scatters seeds, causes heavy rains and winds",ALPHA,25,5,ㅍ7,14,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HURRICANE_B]=newBattle::Move("Hurricane","Scatters seeds, causes heavy rains and winds",BETA,25,5,ㅍ13,14,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HURRICANE_G]=newBattle::Move("Hurricane","Scatters seeds, causes heavy rains and winds",GAMMA,25,5,ㅍ25,20,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::HURRICANE_O]=newBattle::Move("Hurricane","Scatters seeds, causes heavy rains and winds",OMEGA,25,5,ㅍ55,20,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::METEORRAIN_A]=newBattle::Move("Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",ALPHA,25,5,ㅍ10,6,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::METEORRAIN_B]=newBattle::Move("Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",BETA,25,5,ㅍ22,6,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::METEORRAIN_G]=newBattle::Move("Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",GAMMA,25,5,ㅍ47,6,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::METEORRAIN_O]=newBattle::Move("Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",OMEGA,25,5,ㅍ98,6,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFREEZE_A]=newBattle::Move("PK Freeze","A powerful chilling attack causing frostbite and slow.",ALPHA,25,5,ㅍ4,1,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFREEZE_B]=newBattle::Move("PK Freeze","A powerful chilling attack causing frostbite and slow.",BETA,25,5,ㅍ8,1,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFREEZE_G]=newBattle::Move("PK Freeze","A powerful chilling attack causing frostbite and slow.",GAMMA,25,5,ㅍ12,1,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFREEZE_O]=newBattle::Move("PK Freeze","A powerful chilling attack causing frostbite and slow.",OMEGA,25,5,ㅍ22,1,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKSHIELD_A]=newBattle::Move("PK Shield","Protects against physical attacks.",ALPHA,25,5,ㅍ12,1,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKSHIELD_B]=newBattle::Move("PK Shield","Protects against physical attacks.",BETA,25,5,ㅍ20,1,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKSHIELD_O]=newBattle::Move("PK Shield","Protects against physical attacks.",OMEGA,25,5,ㅍ59,4,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKSHIELD_S]=newBattle::Move("PK Shield","Protects against physical attacks.",SIGMA,25,5,ㅍ80,10,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_A]=newBattle::Move("PK Fun","A very fun barrage.",ALPHA,25,5,ㅍ15,12,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_B]=newBattle::Move("PK Fun","A very fun barrage.",BETA,25,5,ㅍ30,12,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_G]=newBattle::Move("PK Fun","A very fun barrage.",GAMMA,25,5,ㅍ45,20,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_O]=newBattle::Move("PK Fun","A very fun barrage.",OMEGA,25,5,ㅍ90,30,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_A]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",ALPHA,25,5,ㅍ6,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_B]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",BETA,25,5,ㅍ12,6,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_G]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",GAMMA,25,5,ㅍ20,10,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_O]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",OMEGA,25,5,ㅍ32,12,0,false,{0,0,20,0});