wstring of wrap

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 4a9877c534
commit b49e47ef4d
  1. BIN
      C++ProjectTemplate
  2. 123
      main.cpp

Binary file not shown.

@ -305,6 +305,19 @@ enum class BattleMoveName{
PKFIRE_O, PKFIRE_O,
}; };
using convert_t = std::codecvt_utf8<wchar_t>;
std::wstring_convert<convert_t, wchar_t> strconverter;
std::string to_string(std::wstring wstr)
{
return strconverter.to_bytes(wstr);
}
std::wstring to_wstring(std::string str)
{
return strconverter.from_bytes(str);
}
namespace Battle{ namespace Battle{
class Move{ class Move{
public: public:
@ -349,7 +362,7 @@ class Entity{
Object* obj; Object* obj;
std::vector<Battle::Move*> moveSet; std::vector<Battle::Move*> moveSet;
int selectedTarget = 0; int selectedTarget = 0;
int selectedMove = -1; //The index of the selected move. Battle::Move*selectedMove = nullptr; //The index of the selected move.
int channelTimeRemaining = 0; //The amount of channel time left until move can be performed. int channelTimeRemaining = 0; //The amount of channel time left until move can be performed.
//Used for initializing players. //Used for initializing players.
Entity(int HP,int maxHP,int PP,int maxPP,int baseAtk,std::array<int,4>resistances,int speed,std::vector<Battle::Move*>moveSet,int damageReduction=0,bool smart=false,bool dumb=false) Entity(int HP,int maxHP,int PP,int maxPP,int baseAtk,std::array<int,4>resistances,int speed,std::vector<Battle::Move*>moveSet,int damageReduction=0,bool smart=false,bool dumb=false)
@ -478,6 +491,7 @@ public:
{α,0},{β,1},{γ,2},{Ω,3},{Σ,4}, {α,0},{β,1},{γ,2},{Ω,3},{Σ,4},
}; };
int POWER_SELECTION_OFFSET[4]={0,0,0,0}; int POWER_SELECTION_OFFSET[4]={0,0,0,0};
int BATTLE_ANIMATION_TIMER=0;
@ -750,16 +764,51 @@ goes on a very long time, I hope you can understand this is only for testing pur
} }
} }
bool done=false; bool done=false;
for (int i=0;i<4;i++) { if (!done) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb>=1000) { for (int i=0;i<4;i++) {
printf("%s ready.\n",PARTY_MEMBER_OBJ[i]->name.c_str()); if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove!=nullptr) {
CURRENT_TURN=-i-1; if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining>0) {
BATTLE_STATE=BattleState::SELECT_ACTION; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining--;
BATTLE_SELECTION_CURSOR=0; } else {
done=true; //Attack is being done.
break; printf("%s performs %s.\n",PARTY_MEMBER_OBJ[i]->name.c_str(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove->name.c_str());
} else { BATTLE_STATE=BattleState::WAIT_ANIMATION;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->speed; BATTLE_ANIMATION_TIMER=0;
CURRENT_TURN=-i-1;
done=true;
break;
}
}
}
}
if (!done) {
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
if (BATTLE_ENCOUNTER->objs[i]->selectedMove!=nullptr) {
if (BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining>0) {
BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining--;
} else {
CURRENT_TURN=i;
printf("%s performs %s.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),BATTLE_ENCOUNTER->objs[i]->selectedMove->name.c_str());
BATTLE_STATE=BattleState::WAIT_ANIMATION;
BATTLE_ANIMATION_TIMER=0;
done=true;
break;
}
}
}
}
if (!done) {
for (int i=0;i<4;i++) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb>=1000) {
printf("%s ready.\n",PARTY_MEMBER_OBJ[i]->name.c_str());
CURRENT_TURN=-i-1;
BATTLE_STATE=BattleState::SELECT_ACTION;
BATTLE_SELECTION_CURSOR=0;
done=true;
break;
} else {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->speed;
}
} }
} }
if (!done) { if (!done) {
@ -767,7 +816,11 @@ goes on a very long time, I hope you can understand this is only for testing pur
if (BATTLE_ENCOUNTER->objs[i]->atb>=1000) { if (BATTLE_ENCOUNTER->objs[i]->atb>=1000) {
printf("%s (%d) ready.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),i); printf("%s (%d) ready.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),i);
CURRENT_TURN=i; CURRENT_TURN=i;
BATTLE_STATE=BattleState::SELECT_ACTION; //Enemy picks a random move from the movelist. And a random target.
BATTLE_ENCOUNTER->objs[i]->selectedMove=BATTLE_ENCOUNTER->objs[i]->moveSet[rand()%BATTLE_ENCOUNTER->objs[i]->moveSet.size()];
BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining=BATTLE_ENCOUNTER->objs[i]->selectedMove->channelTime;
printf(" %s chose move %s.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),BATTLE_ENCOUNTER->objs[i]->selectedMove->name.c_str());
BATTLE_STATE=BattleState::WAIT;
BATTLE_SELECTION_CURSOR=0; BATTLE_SELECTION_CURSOR=0;
done=true; done=true;
break; break;
@ -777,6 +830,20 @@ goes on a very long time, I hope you can understand this is only for testing pur
} }
} }
}break; }break;
case BattleState::WAIT_ANIMATION:{
BATTLE_ANIMATION_TIMER++;
if (BATTLE_ANIMATION_TIMER>120) {
//Turn's done!
if (CURRENT_TURN<0) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->atb=0;
BATTLE_STATE=BattleState::WAIT;
} else {
BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove=nullptr;
BATTLE_ENCOUNTER->objs[CURRENT_TURN]->atb=0;
}
}
}break;
} }
} }
@ -1334,6 +1401,12 @@ goes on a very long time, I hope you can understand this is only for testing pur
BATTLE_STATE=BattleState::SELECT_ACTION; BATTLE_STATE=BattleState::SELECT_ACTION;
} }
} }
if (ACTIONKEYPRESSED) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget=SELECTED_TARGET;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelTimeRemaining=BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->channelTime;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]];
BATTLE_STATE=BattleState::WAIT;
}
}break; }break;
} }
} }
@ -1588,7 +1661,7 @@ goes on a very long time, I hope you can understand this is only for testing pur
vd2d descBoxPos = {WIDTH-(int)(WIDTH/2.5)-2,1}; vd2d descBoxPos = {WIDTH-(int)(WIDTH/2.5)-2,1};
vi2d textStartingOffset = {4,4}; vi2d textStartingOffset = {4,4};
DrawDialogBox(descBoxPos,{(int)(WIDTH/2.5),HEIGHT/4},Pixel(70, 33, 105,128),Pixel(62, 54, 69,128),Pixel(185, 148, 255,128)); DrawDialogBox(descBoxPos,{(int)(WIDTH/2.5),HEIGHT/4},Pixel(70, 33, 105,128),Pixel(62, 54, 69,128),Pixel(185, 148, 255,128));
DrawStringPropDecal(descBoxPos+textStartingOffset,Wrap(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][0]->desc,{((int)(WIDTH/2.5-8))/0.8,(HEIGHT/4-8)/0.8},true),WHITE,{0.8,0.8}); DrawStringPropDecal(descBoxPos+textStartingOffset,Wrap(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][0]->desc,((int)(WIDTH/2.5-8)),true,{0.8,0.8}),WHITE,{0.8,0.8});
vd2d ppCostBoxPos = {WIDTH-WIDTH/3-2,HEIGHT/4+2}; vd2d ppCostBoxPos = {WIDTH-WIDTH/3-2,HEIGHT/4+2};
DrawDialogBox(ppCostBoxPos,{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,128),Pixel(62, 54, 69,128),Pixel(185, 148, 255,128)); DrawDialogBox(ppCostBoxPos,{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,128),Pixel(62, 54, 69,128),Pixel(185, 148, 255,128));
DrawStringPropDecal(ppCostBoxPos+textStartingOffset,"PP Cost",WHITE,{0.7,0.8}); DrawStringPropDecal(ppCostBoxPos+textStartingOffset,"PP Cost",WHITE,{0.7,0.8});
@ -1662,6 +1735,16 @@ goes on a very long time, I hope you can understand this is only for testing pur
DrawDecal(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPos()+BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->originPoint-cameraPos-size/2*scale,SPRITES["targetCircle.png"],scale,YELLOW); DrawDecal(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPos()+BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->originPoint-cameraPos-size/2*scale,SPRITES["targetCircle.png"],scale,YELLOW);
} }
} }
if (BATTLE_STATE==BattleState::WAIT_ANIMATION) {
SetDrawTarget(layer::INTERFACE);
std::wstring label=L"";
if (CURRENT_TURN<0) {
label=to_wstring(PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name)+L" uses "+to_wstring(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name)+L" "+((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade!=0)?std::wstring(1,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade):L"");
} else {
label=to_wstring(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name)+L" uses "+to_wstring(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name)+L" "+((BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade!=0)?std::wstring(1,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade):L"");
}
//DrawFancyStringDecal({2,2},Wrap(label,ScreenWidth()-2,false,{2,2}),WHITE,{2,2});
}
if (BATTLE_STATE!=BattleState::MOVE_CAMERA) { if (BATTLE_STATE!=BattleState::MOVE_CAMERA) {
SetDrawTarget(layer::INTERFACE); SetDrawTarget(layer::INTERFACE);
for (int i=0;i<PARTY_MEMBER_COUNT;i++) { for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
@ -2632,9 +2715,13 @@ goes on a very long time, I hope you can understand this is only for testing pur
CAMERA_WAIT_TIMER=0; CAMERA_WAIT_TIMER=0;
} }
std::string Wrap(std::string str,vd2d size,bool proportional) { std::string Wrap(std::string str,int width,bool proportional,vd2d scale) {
return to_string(Wrap(to_wstring(str),width,proportional,scale));
}
std::wstring Wrap(std::wstring str,int width,bool proportional,vd2d scale) {
int marker=0; int marker=0;
std::string newStr=""; std::wstring newStr=L"";
bool firstChar=false; bool firstChar=false;
while (marker<str.length()) { while (marker<str.length()) {
if (firstChar||!firstChar&&str[marker]!=' ') { if (firstChar||!firstChar&&str[marker]!=' ') {
@ -2642,11 +2729,11 @@ goes on a very long time, I hope you can understand this is only for testing pur
} }
vd2d siz; vd2d siz;
if (proportional) { if (proportional) {
siz=GetTextSizeProp(newStr); siz={GetTextSizeProp(to_string(newStr)).x*scale.x,GetTextSizeProp(to_string(newStr)).y*scale.y};
} else { } else {
siz=GetTextSize(newStr); siz={GetTextSize(to_string(newStr)).x*scale.x,GetTextSize(to_string(newStr)).y*scale.y};
} }
if (siz.x>size.x) { if (siz.x>width) {
do { do {
if (newStr[newStr.length()-1]!=' ') { if (newStr[newStr.length()-1]!=' ') {
marker--; marker--;

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