Bugfix when choosing a different action after selecting a move to use

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 98bfc8e10a
commit 5d8575dcc5
  1. BIN
      C++ProjectTemplate
  2. 2
      main.cpp

Binary file not shown.

@ -1168,6 +1168,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
} }
} else { } else {
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0; POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0;
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr;
BATTLE_STATE=BattleState::POWER_SELECT; BATTLE_STATE=BattleState::POWER_SELECT;
} }
} else } else
@ -1246,6 +1247,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false;
} }
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr;
} }
if (ACTIONKEYPRESSED) { if (ACTIONKEYPRESSED) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget=SELECTED_TARGET; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget=SELECTED_TARGET;

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