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@ -1168,6 +1168,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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} |
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} |
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} else { |
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} else { |
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0; |
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0; |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr; |
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BATTLE_STATE=BattleState::POWER_SELECT; |
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BATTLE_STATE=BattleState::POWER_SELECT; |
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} |
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} |
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} else |
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} else |
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@ -1246,6 +1247,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
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for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
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BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; |
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BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; |
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} |
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} |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr; |
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} |
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} |
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if (ACTIONKEYPRESSED) { |
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if (ACTIONKEYPRESSED) { |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget=SELECTED_TARGET; |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget=SELECTED_TARGET; |
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