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sigonasr2 5d8575dcc5 Bugfix when choosing a different action after selecting a move to use 2 years ago
C++/scripts Initial commit 2 years ago
assets Move actions completed 2 years ago
utils Initial commit 2 years ago
C++ProjectTemplate Bugfix when choosing a different action after selecting a move to use 2 years ago
C++ProjectTemplate.data Update web build 2 years ago
C++ProjectTemplate.html Web build is caught up 2 years ago
C++ProjectTemplate.js Update web build 2 years ago
C++ProjectTemplate.wasm Update web build 2 years ago
README.md Initial commit 2 years ago
SeasonI.code-workspace Setup rolling counter stuff 2 years ago
animation.h Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
buildtemplate.html Initial commit 2 years ago
cutscene.h Battle camera move mode setup 2 years ago
defines.h Particle system started 2 years ago
effect.h Update web build 2 years ago
encounters.h Enemy ranges 2 years ago
flags.h Party member system setup 2 years ago
gameinit.h Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
ideas Setup new dialog boxes 2 years ago
layers.h Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
main.cpp Bugfix when choosing a different action after selecting a move to use 2 years ago
map.h Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
particle.h Effect particle system implemented 2 years ago
pixelGameEngine.h Add in extra display labels for spells 2 years ago
references.h Party member system setup 2 years ago
sig Initial commit 2 years ago
soundwaveEngine.h Include basic terrain map to start off. 2 years ago
splash.h Include basic terrain map to start off. 2 years ago
states.h Created powers list, scrollable, and implemented grade selection 2 years ago
tiles.h Setup animation structures and framework 2 years ago

README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh