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SeasonI/main.cpp

561 lines
16 KiB

2 years ago
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#define OLC_PGEX_SPLASHSCREEN
#include "splash.h"
#define OLC_SOUNDWAVE
#include "soundwaveEngine.h"
#include "tiles.h"
#include "references.h"
#include "states.h"
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#define WIDTH 256
#define HEIGHT 224
#define CAMERA_MOVESPD 5
#define TILEMAP_SIZE_X 512
#define TILEMAP_SIZE_Y 512
#define TILEMAP_EDITOR_DRAW_MULT 0.4375
#define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT)
using namespace olc;
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class Map{
public:
std::string filename;
std::string l2filename;
std::string l3filename;
std::string l4filename;
Decal*tileset;
Map(std::string fname,std::string layer2_fname,std::string layer3_fname,std::string layer4_fname,Decal*tileset) {
this->filename=fname;
this->l2filename=layer2_fname;
this->l3filename=layer3_fname;
this->l4filename=layer4_fname;
this->tileset=tileset;
}
};
class Animation{
public:
Decal*spr;
int frames=1;
int width=0;
Animation(Decal*spr,int width){
this->frames=spr->sprite->width/width;
this->width=width;
this->spr=spr;
}
};
class Object{
public:
Animation*spr;
vd2d pos;
int frameIndex=0;
int frameCount=0;
int animationSpd=12; //How many frames to wait between each frame.
std::string name;
vd2d scale={1,1};
Pixel color=WHITE;
vd2d originPoint={0,0};
bool drawn=false;
//animationSpd is how long to wait before switching frames.
Object(std::string name,vi2d pos,Animation*spr,vi2d scale={1,1},Pixel color=WHITE,int animationSpd=1) {
this->spr=spr;
this->pos=pos;
this->name=name;
this->scale=scale;
this->color=color;
this->animationSpd=animationSpd;
this->originPoint={spr->spr->sprite->width/2,spr->spr->sprite->height-4};
}
};
class SeasonI : public PixelGameEngine
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{
public:
SeasonI()
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{
sAppName = "Season I: Winters of Loneliness";
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}
public:
int frameCount=0;
float elapsedTime=0;
const float TARGET_RATE = 1/60.0;
int MAP_WIDTH;
int MAP_HEIGHT;
Map*CURRENT_MAP;
Map*MAP_ONETT;
vd2d cameraPos = {0,0};
state::GameState GAME_STATE = state::EDITOR;
vi2d SELECTED_TILE={0,0};
vi2d HIGHLIGHTED_TILE={0,0};
int EDITING_LAYER=2;
bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
std::vector<std::vector<TILE*>> MAP; //The foreground layer.
std::vector<std::vector<TILE*>> MAP2;
std::vector<std::vector<TILE*>> MAP3;
std::vector<std::vector<TILE*>> MAP4;
std::map<Reference,Decal*> SPRITES;
std::map<Reference,Animation*> ANIMATIONS;
std::map<int,Object*> OBJ_INFO;
std::vector<Object*> OBJECTS;
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bool OnUserCreate() override
{
for (int i=1;i<5;i++) {
CreateLayer();
EnableLayer(i,true);
}
SetPixelMode(Pixel::ALPHA);
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ConsoleCaptureStdOut(true);
// Called once at the start, so create things here
SetupAnimations();
SetupObjectInfo();
MAP_ONETT=new Map("map0","map0_2","map0_3","map0_4",SPRITES[TILESET1]);
//OBJ_INFO["PLAYER"]=PLAYER_ANIMATION;
LoadMap(MAP_ONETT);
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return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
elapsedTime+=fElapsedTime;
while (elapsedTime>TARGET_RATE) {
elapsedTime-=TARGET_RATE;
updateGame();
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}
keyUpdates();
SetDrawTarget(nullptr);
Clear(BLANK);
SetDrawTarget(1);
Clear(BLANK);
SetDrawTarget(2);
Clear(BLANK);
SetDrawTarget(3);
Clear(BLANK);
SetDrawTarget(4);
Clear(BLANK);
drawGame();
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return true;
}
void updateGame(){
frameCount++;
for (auto&obj:OBJECTS) {
if (obj->frameCount++>obj->animationSpd) {
obj->frameCount=0;
obj->frameIndex++;
}
}
switch (GAME_STATE) {
case state::TILE_SELECT:{
if (!TabHeld()) {
GAME_STATE=state::EDITOR;
}
if (GetMouse(0).bHeld) {
int selectedTileX=GetMouseX()/TILEMAP_EDITOR_TILESIZE;
int selectedTileY=GetMouseY()/TILEMAP_EDITOR_TILESIZE;
if (selectedTileX*TILEMAP_EDITOR_DRAW_MULT>=0&&selectedTileX*TILEMAP_EDITOR_DRAW_MULT<TILEMAP_SIZE_X&&selectedTileY*TILEMAP_EDITOR_DRAW_MULT<TILEMAP_SIZE_Y&&selectedTileY*TILEMAP_EDITOR_DRAW_MULT>=0) {
SELECTED_TILE={selectedTileX,selectedTileY};
}
}
}break;
case state::EDITOR:{
if (TabHeld()) {
GAME_STATE=state::TILE_SELECT;
}
if (GetKey(K1).bHeld) {
EDITING_LAYER=1;
}
if (GetKey(K2).bHeld) {
EDITING_LAYER=2;
}
if (GetKey(K3).bHeld) {
EDITING_LAYER=3;
}
if (GetKey(K4).bHeld) {
EDITING_LAYER=4;
}
if (UpHeld()) {
cameraPos.y-=CAMERA_MOVESPD;
}
if (RightHeld()) {
cameraPos.x+=CAMERA_MOVESPD;
}
if (LeftHeld()) {
cameraPos.x-=CAMERA_MOVESPD;
}
if (DownHeld()) {
cameraPos.y+=CAMERA_MOVESPD;
}
if (GetKey(I).bHeld) {
OBJECTS[0]->pos.y-=1;
}
if (GetKey(K).bHeld) {
OBJECTS[0]->pos.y+=1;
}
if (GetKey(J).bHeld) {
OBJECTS[0]->pos.x-=1;
}
if (GetKey(L).bHeld) {
OBJECTS[0]->pos.x+=1;
}
int selectedTileX=(GetMouseX()+cameraPos.x)/32;
int selectedTileY=(GetMouseY()+cameraPos.y)/32;
if (selectedTileX<MAP_WIDTH&&selectedTileY<MAP_HEIGHT&&selectedTileX>=0&&selectedTileY>=0) {
HIGHLIGHTED_TILE={selectedTileX,selectedTileY};
}
if (GetMouse(0).bHeld) {
switch (EDITING_LAYER) {
case 1:{
TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case 2:{
TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case 3:{
TILE*tile=MAP3[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case 4:{
TILE*tile=MAP4[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
}
}
}break;
}
}
void keyUpdates() {
switch (GAME_STATE) {
case state::TILE_SELECT:{
if (UpPressed()) {
SELECTED_TILE.y=SELECTED_TILE.y-1;
if (SELECTED_TILE.y<0) {
SELECTED_TILE.y=TILEMAP_SIZE_Y/32-1;
}
}
if (RightPressed()) {
SELECTED_TILE.x=(SELECTED_TILE.x+1)%(TILEMAP_SIZE_X/32);
}
if (LeftPressed()) {
SELECTED_TILE.x=SELECTED_TILE.x-1;
if (SELECTED_TILE.x<0) {
SELECTED_TILE.x=TILEMAP_SIZE_X/32-1;
}
}
if (DownPressed()) {
SELECTED_TILE.y=(SELECTED_TILE.y+1)%(TILEMAP_SIZE_Y/32);
}
}break;
}
}
void drawGame(){
for (auto&obj:OBJECTS) {
obj->drawn=false;
}
switch (GAME_STATE) {
case state::EDITOR:{
for (int y=-1;y<HEIGHT/32+2;y++) {
int yTileOffset = cameraPos.y/32;
for (auto&obj:OBJECTS) {
if (!obj->drawn&&obj->pos.y+obj->originPoint.y>(y+yTileOffset)*32&&obj->pos.y+obj->originPoint.y<=(y+yTileOffset+1)*32) {
obj->drawn=true;
SetDrawTarget(2);
DrawPartialDecal(obj->pos-cameraPos,obj->spr->spr,{(obj->frameIndex%obj->spr->frames)*obj->spr->width,0},{obj->spr->width,obj->spr->spr->sprite->height},obj->scale,obj->color);
}
}
for (int x=-1;x<WIDTH/32+2;x++) {
int xTileOffset = cameraPos.x/32;
if (x+xTileOffset>=0&&x+xTileOffset<MAP_WIDTH&&y+yTileOffset>=0&&y+yTileOffset<MAP_HEIGHT) {
SetDrawTarget(4);
DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1],{MAP4[y+yTileOffset][x+xTileOffset]->tileX*32,MAP4[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
SetDrawTarget(3);
DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1],{MAP3[y+yTileOffset][x+xTileOffset]->tileX*32,MAP3[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
SetDrawTarget(2);
DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1],{MAP2[y+yTileOffset][x+xTileOffset]->tileX*32,MAP2[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
SetDrawTarget(1);
DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1],{MAP[y+yTileOffset][x+xTileOffset]->tileX*32,MAP[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
}
}
}
SetDrawTarget(nullptr);
DrawRectDecal((HIGHLIGHTED_TILE)*32-cameraPos,{32,32},YELLOW);
DrawStringPropDecal({2,2},"Editing Layer "+std::to_string(EDITING_LAYER));
}break;
case state::TILE_SELECT:{
//14x14 pixels per tile.
DrawDecal({0,0},SPRITES[TILESET1],{TILEMAP_EDITOR_DRAW_MULT,TILEMAP_EDITOR_DRAW_MULT});
DrawRectDecal(SELECTED_TILE*(TILEMAP_EDITOR_TILESIZE),{TILEMAP_EDITOR_TILESIZE,TILEMAP_EDITOR_TILESIZE},RED);
}break;
}
};
void LoadMap(Map*map) {
std::ifstream f("assets/maps/"+map->filename);
std::ifstream f2("assets/maps/"+map->l2filename);
std::ifstream f3("assets/maps/"+map->l3filename);
std::ifstream f4("assets/maps/"+map->l4filename);
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP[i][j];
}
MAP[i].clear();
}
for (int i=0;i<MAP2.size();i++) {
for (int j=0;j<MAP2[i].size();j++) {
delete MAP2[i][j];
}
MAP2[i].clear();
}
for (int i=0;i<MAP3.size();i++) {
for (int j=0;j<MAP3[i].size();j++) {
delete MAP3[i][j];
}
MAP3[i].clear();
}
for (int i=0;i<MAP4.size();i++) {
for (int j=0;j<MAP4[i].size();j++) {
delete MAP4[i][j];
}
MAP4[i].clear();
}
MAP_WIDTH=-1;
MAP_HEIGHT=-1;
MAP.clear();
std::string data;
while (f.good()) {
f>>data;
if (MAP_WIDTH==-1) {
MAP_WIDTH=data.length();
printf("Map Width: %d\n",MAP_WIDTH);
}
if (data.find("OBJECT")!=std::string::npos) {
int marker=data.find_first_of(';');
int lastMarker=marker;
std::stringstream split1(data.substr(6,marker-6));
marker=data.find_first_of(';',marker+1);
std::stringstream split2(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
marker=data.find_first_of(';',marker+1);
std::stringstream split3(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
double x,y;
split1>>x;
split2>>y;
int id;
split3>>id;
Object*newObj = new Object(OBJ_INFO[id]->name,{x,y},OBJ_INFO[id]->spr);
OBJECTS.push_back(newObj);
//printf("Object: %s %s %s\n",split1.c_str(),split2.c_str(),split3.c_str());
} else {
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i++) {
unsigned char tileX,tileY;
tileX=data[i]&0x0F;
tileY=(data[i]&0xF0)>>4;
tiles.push_back(new TILE(tileX,tileY));
}
MAP.push_back(tiles);
MAP_HEIGHT++;
}
}
while (f2.good()) {
f2>>data;
if (data.find("OBJECT")!=std::string::npos) {
int marker=data.find_first_of(';');
int lastMarker=marker;
std::stringstream split1(data.substr(6,marker-6));
marker=data.find_first_of(';',marker+1);
std::stringstream split2(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
marker=data.find_first_of(';',marker+1);
std::stringstream split3(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
double x,y;
split1>>x;
split2>>y;
int id;
split3>>id;
Object*newObj = new Object(OBJ_INFO[id]->name,{x,y},OBJ_INFO[id]->spr);
OBJECTS.push_back(newObj);
//printf("Object: %s %s %s\n",split1.c_str(),split2.c_str(),split3.c_str());
} else {
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i++) {
unsigned char tileX,tileY;
tileX=data[i]&0x0F;
tileY=(data[i]&0xF0)>>4;
tiles.push_back(new TILE(tileX,tileY));
}
MAP2.push_back(tiles);
}
}
while (f3.good()) {
f3>>data;
if (data.find("OBJECT")!=std::string::npos) {
int marker=data.find_first_of(';');
int lastMarker=marker;
std::stringstream split1(data.substr(6,marker-6));
marker=data.find_first_of(';',marker+1);
std::stringstream split2(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
marker=data.find_first_of(';',marker+1);
std::stringstream split3(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
double x,y;
split1>>x;
split2>>y;
int id;
split3>>id;
Object*newObj = new Object(OBJ_INFO[id]->name,{x,y},OBJ_INFO[id]->spr);
OBJECTS.push_back(newObj);
//printf("Object: %s %s %s\n",split1.c_str(),split2.c_str(),split3.c_str());
} else {
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i++) {
unsigned char tileX,tileY;
tileX=data[i]&0x0F;
tileY=(data[i]&0xF0)>>4;
tiles.push_back(new TILE(tileX,tileY));
}
MAP3.push_back(tiles);
}
}
while (f4.good()) {
f4>>data;
if (data.find("OBJECT")!=std::string::npos) {
int marker=data.find_first_of(';');
int lastMarker=marker;
std::stringstream split1(data.substr(6,marker-6));
marker=data.find_first_of(';',marker+1);
std::stringstream split2(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
marker=data.find_first_of(';',marker+1);
std::stringstream split3(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
double x,y;
split1>>x;
split2>>y;
int id;
split3>>id;
Object*newObj = new Object(OBJ_INFO[id]->name,{x,y},OBJ_INFO[id]->spr);
OBJECTS.push_back(newObj);
//printf("Object: %s %s %s\n",split1.c_str(),split2.c_str(),split3.c_str());
} else {
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i++) {
unsigned char tileX,tileY;
tileX=data[i]&0x0F;
tileY=(data[i]&0xF0)>>4;
tiles.push_back(new TILE(tileX,tileY));
}
MAP4.push_back(tiles);
}
}
printf("Loaded map %s.\n",map->filename.c_str());
f.close();
f2.close();
f3.close();
}
Decal*CreateSprite(std::string spriteName) {
return new Decal(new Sprite("assets/"+spriteName));
}
void SetupAnimations() {
SPRITES[PLAYER] = CreateSprite("player.png");
ANIMATIONS[PLAYER] = new Animation(SPRITES[PLAYER],32);
SPRITES[TILESET1] = CreateSprite("terrainmap.png");
}
void SetupObjectInfo() {
OBJ_INFO[PLAYER]=new Object("player",{0,0},ANIMATIONS[PLAYER]);
}
bool TabHeld(){
return GetKey(TAB).bHeld;
}
bool UpPressed(){
return GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
}
bool DownPressed(){
return GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
}
bool LeftPressed(){
return GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
}
bool RightPressed(){
return GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
}
bool UpHeld(){
return GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
}
bool DownHeld(){
return GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
}
bool LeftHeld(){
return GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld||MOUSE_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
}
bool RightHeld(){
return GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld||MOUSE_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
}
bool UpReleased(){
return GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
}
bool DownReleased(){
return GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
}
bool LeftReleased(){
return GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased||MOUSE_RELEASED&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
}
bool RightReleased(){
return GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased||MOUSE_RELEASED&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
}
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};
int main()
{
SeasonI demo;
if (demo.Construct(WIDTH, HEIGHT, 4, 4))
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demo.Start();
return 0;
}