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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#define OLC_PGEX_SPLASHSCREEN
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#include "splash.h"
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#define OLC_SOUNDWAVE
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#include "soundwaveEngine.h"
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using namespace std;
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class Example : public olc::PixelGameEngine
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{
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public:
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Example()
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{
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sAppName = "Season I: Winters of Loneliness";
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}
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public:
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int frameCount=0;
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float elapsedTime=0;
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const float TARGET_RATE = 1/60.0;
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bool OnUserCreate() override
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{
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SetPixelMode(olc::Pixel::ALPHA);
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ConsoleCaptureStdOut(true);
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// Called once at the start, so create things here
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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while (elapsedTime>TARGET_RATE) {
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elapsedTime-=TARGET_RATE;
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updateGame();
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}
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drawGame();
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return true;
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}
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void updateGame(){
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};
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void drawGame(){
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};
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};
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int main()
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{
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Example demo;
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if (demo.Construct(256, 224, 4, 4))
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demo.Start();
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return 0;
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}
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