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#ifndef STATES_H
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#define STATES_H
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namespace GameState{
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enum State{
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EDITOR,
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TILE_SELECT,
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OBJ_SELECT,
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ENCOUNTER_SELECT,
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GAME_WORLD,
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OVERWORLD_MENU,
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OVERWORLD_POWER_MENU,
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OVERWORLD_GRADE_MENU,
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OVERWORLD_POWER_PLAYER_MENU,
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OVERWORLD_ITEMS_MENU,
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OVERWORLD_EQUIP_ITEM_MENU,
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OVERWORLD_EQUIP_MENU,
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OVERWORLD_EQUIP_PLAYER_MENU,
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OVERWORLD_STATUS_MENU,
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OVERWORLD_TARGET_MENU,
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SHOPKEEPER_MENU,
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SHOPKEEPER_SELL_MENU,
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SHOPKEEPER_CONFIRM_SELL_MENU,
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TRIGGER_SELECT,
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MAP_SELECT,
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MAP_POSITION_SELECT,
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FILE_LOAD_SELECT,
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DISPLAY_CUTSCENE_TEXT,
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TEST_GAME,
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TEST_BOX,
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};
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}
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namespace BattleState{
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enum{
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MOVE_CAMERA,
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WAIT,
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WAIT_ANIMATION,
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SELECT_ACTION,
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POWER_SELECT,
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GRADE_SELECT,
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ITEM_SELECT,
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TARGET_SELECT,
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MOVE_SELECT,
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ENEMY_SPOILS,
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MOVE_CAMERA_BACK,
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};
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}
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#endif
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