#ifndef STATES_H #define STATES_H namespace GameState{ enum State{ EDITOR, TILE_SELECT, OBJ_SELECT, ENCOUNTER_SELECT, GAME_WORLD, OVERWORLD_MENU, OVERWORLD_POWER_MENU, OVERWORLD_GRADE_MENU, OVERWORLD_POWER_PLAYER_MENU, OVERWORLD_ITEMS_MENU, OVERWORLD_EQUIP_ITEM_MENU, OVERWORLD_EQUIP_MENU, OVERWORLD_EQUIP_PLAYER_MENU, OVERWORLD_STATUS_MENU, OVERWORLD_TARGET_MENU, SHOPKEEPER_MENU, SHOPKEEPER_SELL_MENU, SHOPKEEPER_CONFIRM_SELL_MENU, TRIGGER_SELECT, MAP_SELECT, MAP_POSITION_SELECT, FILE_LOAD_SELECT, DISPLAY_CUTSCENE_TEXT, TEST_GAME, TEST_BOX, }; } namespace BattleState{ enum{ MOVE_CAMERA, WAIT, WAIT_ANIMATION, SELECT_ACTION, POWER_SELECT, GRADE_SELECT, ITEM_SELECT, TARGET_SELECT, MOVE_SELECT, ENEMY_SPOILS, MOVE_CAMERA_BACK, }; } #endif