Nic0Nic0Nii
6e900581ea
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3 years ago | |
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Java/scripts | 3 years ago | |
backgrounds | 3 years ago | |
bin | 3 years ago | |
lib | 3 years ago | |
maps | 3 years ago | |
sprites | 3 years ago | |
src/sig | 3 years ago | |
utils | 3 years ago | |
GamePalette.icc | 3 years ago | |
PaletteReference.png | 3 years ago | |
README.md | 3 years ago | |
RabiClone_0.0a.zip | 3 years ago | |
Untitled Diagram.drawio | 3 years ago | |
Untitled Diagram.drawio.png | 3 years ago | |
build.sh | 3 years ago | |
gamepalette.css | 3 years ago | |
manifest | 3 years ago | |
mulfok32-1x.png palette.gpl | 3 years ago | |
runGame.command | 3 years ago | |
runGame.ps1 | 3 years ago | |
runGame.sh | 3 years ago | |
sig | 3 years ago |
README.md
JavaProjectTemplate
Provides a Java pipeline for building applications and deploying a JAR with ease. Providing a base graphical engine (fast pixel blitting) with support for input should be enough to get any project going.
The system will also use the SigScript updating system to keep files up-to-date.
Usage:
./sig - Shows a menu with all scripts. Example output:
gitpod /workspace/JavaProjectTemplate (main) $ ./sig
Usage: ./sig <command> {args}
==== Current Configuration =====================
PROJECT_NAME JavaProjectTemplate
PROJECT_DIR src/sig
MAIN_CLASS sig.JavaProjectTemplate
OUT_DIR bin
=====================================================
Command List:
build Builds and runs the project.
clean Cleans up and removes unused files.
commit Adds a commit message and pushes project to github repository.
jar Builds a runnable jar file using ${MAIN_CLASS} as an entry point and then runs the newly generated jar.
Configuration is modified at the top of the script file while the command list includes all included modules inside of scripts
.
Mizue (みずえ) 水恵 Turn off inline hints: (F1, search "Preferences: Open Settings (JSON)) "editor.inlayHints.enabled": false Profont: 7x14 per tile.
Belly Flop -> Slide Sprint leads into Belly Slide Underwater / Water Dashing (Propelling motion) Air Dash (Water Dash-powerup) Side Roll -> Slide Wall Jumping
Keybind Management Sliding Key Buffer Movement Systems Collectibles Combat Systems Storyboarding / Event Systems