A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
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RabiClone/src/sig/objects/Player.java

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package sig.objects;
import java.util.ArrayList;
import java.util.List;
import sig.RabiClone;
import sig.engine.Action;
import sig.engine.Panel;
import sig.engine.Rectangle;
import sig.engine.Sprite;
import sig.engine.Transform;
import sig.engine.objects.AnimatedObject;
import sig.map.DataTile;
import sig.map.Map;
import sig.map.Tile;
import sig.map.View;
import sig.objects.actor.PhysicsObject;
import sig.objects.actor.State;
import sig.objects.weapons.KnifeSwing;
import sig.utils.TimeUtils;
public class Player extends PhysicsObject{
final static boolean LEFT = false;
final static boolean RIGHT = true;
final static long jump_fall_AnimationWaitTime = TimeUtils.millisToNanos(200);
final static long slide_AnimationWaitTime = TimeUtils.millisToNanos(100);
final static long slide_duration = TimeUtils.millisToNanos(700);
final static long bellySlideDuration = TimeUtils.millisToNanos(400);
final static long weaponSwingAnimationTime = TimeUtils.millisToNanos(333);
final static long weaponComboWaitTime = TimeUtils.millisToNanos(60);
final static double finalComboJumpBackSpeedX = -185;
final static double finalComboJumpBackSpeedY = -110;
List<PhysicsObject> collisionBatch = new ArrayList<PhysicsObject>();
long weaponSwingTime = 0;
State prvState = state;
final double viewBoundaryX = RabiClone.BASE_WIDTH / 3;
final double viewBoundaryY = RabiClone.BASE_HEIGHT / 3;
View lastCameraView = View.FIXED;
boolean spacebarReleased = true;
boolean facing_direction = RIGHT;
boolean landedBellySlide=false;
long spacebarPressed = RabiClone.TIME;
long jump_slide_fall_StartAnimationTimer = -1;
long slide_time = -1;
long jumpHoldTime = TimeUtils.millisToNanos(150);
long bellySlideTime = -1;
final static long slideBufferTime = TimeUtils.millisToNanos(200);
long slidePressed = -1;
boolean onSlope = false;
public Player(Panel panel) {
super(Sprite.ERINA, 5, panel);
setX(RabiClone.BASE_WIDTH / 2 - getAnimatedSpr().getWidth() / 2);
setY(RabiClone.BASE_HEIGHT * (2 / 3d) - getAnimatedSpr().getHeight() / 2);
setAccelerationLimits_UseDefaultStrategy();
setVelocityLimits_UseDefaultStrategy();
setGroundDrag_UseDefaultStrategy();
setGroundFriction_UseDefaultStrategy();
setAirDrag_UseDefaultStrategy();
setAirFriction_UseDefaultStrategy();
setSlidingVelocity_UseDefaultStrategy();
setSlidingAcceleration_UseDefaultStrategy();
setJumpVelocity_UseDefaultStrategy();
setGravity_UseDefaultStrategy();
}
@Override
public Rectangle setCollisionBounds() {
return new Rectangle(10,6,12,25);
}
@Override
public void update(double updateMult) {
super.update(updateMult);
handleCameraRoomMovement();
handleCollisionBatch();
handleEventCollisions();
switch (state) {
case ATTACK:
if (RabiClone.TIME - weaponSwingTime > weaponSwingAnimationTime) {
state=State.IDLE;
}
break;
case ATTACK2:
if (RabiClone.TIME - weaponSwingTime > weaponSwingAnimationTime) {
state=State.IDLE;
}
break;
case ATTACK3:
if (RabiClone.TIME - weaponSwingTime > weaponSwingAnimationTime) {
state=State.IDLE;
}
break;
case FALLING:
if (prvState != State.FALLING) {
jump_slide_fall_StartAnimationTimer = RabiClone.TIME;
setAnimatedSpr(Sprite.ERINA_JUMP_FALL1);
spacebarPressed = 0;
}
if (RabiClone.TIME - jump_slide_fall_StartAnimationTimer > jump_fall_AnimationWaitTime) {
setAnimatedSpr(Sprite.ERINA_JUMP_FALL);
jump_slide_fall_StartAnimationTimer = -1;
}
break;
case IDLE:
if (RabiClone.TIME - slidePressed <= slideBufferTime && state!=State.BELLYSLIDE) {
performSlide();
break;
}
jump_velocity = PhysicsObject.JUMP_VELOCITY;
horizontal_friction = PhysicsObject.GROUND_FRICTION;
jump_slide_fall_StartAnimationTimer = -1;
if (x_velocity != 0) {
setAnimatedSpr(Sprite.ERINA_WALK);
if (x_velocity > 0) {
facing_direction = RIGHT;
} else if (x_velocity < 0) {
facing_direction = LEFT;
}
} else {
setAnimatedSpr(Sprite.ERINA);
}
break;
case JUMP:
if (jump_slide_fall_StartAnimationTimer == -1) {
jump_slide_fall_StartAnimationTimer = RabiClone.TIME;
setAnimatedSpr(Sprite.ERINA_JUMP_RISE1);
}
if (RabiClone.TIME - jump_slide_fall_StartAnimationTimer > jump_fall_AnimationWaitTime) {
setAnimatedSpr(Sprite.ERINA_JUMP_RISE);
}
break;
case SLIDE:
horizontal_friction = 0;
if (jump_slide_fall_StartAnimationTimer == -1) {
jump_slide_fall_StartAnimationTimer = RabiClone.TIME;
setAnimatedSpr(Sprite.ERINA_SLIDE1);
}
if (RabiClone.TIME - jump_slide_fall_StartAnimationTimer > slide_AnimationWaitTime) {
setAnimatedSpr(Sprite.ERINA_SLIDE);
}
if (RabiClone.TIME - slide_time > slide_duration) {
if (KeyHeld(Action.MOVE_LEFT)) {
facing_direction = LEFT;
}
if (KeyHeld(Action.MOVE_RIGHT)) {
facing_direction = RIGHT;
}
state = State.IDLE;
}
if (KeyHeld(Action.MOVE_LEFT) && !KeyHeld(Action.MOVE_RIGHT)) {
if (facing_direction == LEFT && x_velocity > -sliding_velocity * 1.5 ||
facing_direction == RIGHT && x_velocity > sliding_velocity * 0.5) {
x_velocity -= sliding_acceleration * updateMult;
}
} else if (KeyHeld(Action.MOVE_RIGHT) && !KeyHeld(Action.MOVE_LEFT)) {
if (facing_direction == LEFT && x_velocity < -sliding_velocity * 0.5 ||
facing_direction == RIGHT && x_velocity < sliding_velocity * 1.5) {
x_velocity += sliding_acceleration * updateMult;
}
}
break;
case BELLYSLIDE:{
horizontal_friction = 0;
if (y_velocity>0) {
bellySlideTime=RabiClone.TIME;
}
if (groundCollision&&!landedBellySlide){
landedBellySlide=true;
x_velocity = sliding_velocity*(facing_direction?1:-1);
}
if (RabiClone.TIME - bellySlideTime > bellySlideDuration) {
if (KeyHeld(Action.MOVE_LEFT)) {
facing_direction = LEFT;
}
if (KeyHeld(Action.MOVE_RIGHT)) {
facing_direction = RIGHT;
}
state = State.IDLE;
}
if (KeyHeld(Action.MOVE_LEFT) && !KeyHeld(Action.MOVE_RIGHT)) {
if (facing_direction == LEFT && x_velocity > -sliding_velocity * 1.5 ||
facing_direction == RIGHT && x_velocity > sliding_velocity * 0.5) {
x_velocity -= sliding_acceleration * updateMult;
}
} else if (KeyHeld(Action.MOVE_RIGHT) && !KeyHeld(Action.MOVE_LEFT)) {
if (facing_direction == LEFT && x_velocity < -sliding_velocity * 0.5 ||
facing_direction == RIGHT && x_velocity < sliding_velocity * 1.5) {
x_velocity += sliding_acceleration * updateMult;
}
}
}break;
case STAGGER:
break;
case UNCONTROLLABLE:
break;
default:
break;
}
prvState = state;
if (KeyHeld(Action.JUMP) && RabiClone.TIME - spacebarPressed < jumpHoldTime
&& state!=State.ATTACK2&&state!=State.ATTACK3&&state!=State.BELLYSLIDE) {
y_velocity = jump_velocity;
}
// System.out.println(state);
}
private void handleEventCollisions() {
int x = (int)getX()/Tile.TILE_WIDTH;
int y = (int)getY()/Tile.TILE_HEIGHT;
if (x>=0&&x<Map.MAP_WIDTH&&y>=0&&y<Map.MAP_HEIGHT) {
char dataTileValue = RabiClone.CURRENT_MAP.getDataTileRawValue((int)getX()/Tile.TILE_WIDTH, (int)getY()/Tile.TILE_HEIGHT);
if (dataTileValue<8192&&dataTileValue!=0) {
if (!RabiClone.CURRENT_MAP.getDataTile(x, y).getEvent().performCollision((int)getX(), (int)getY())) {
RabiClone.CURRENT_MAP.ModifyDataTile(x, y, DataTile.NULL);
}
}
}
}
private void handleCollisionBatch() {
for (int p=0;p<collisionBatch.size();p++) {
PhysicsObject pobj = collisionBatch.get(p);
if(facing_direction){
if (state!=State.UNCONTROLLABLE) {
setUncontrollable(0.2);
}
pobj.setStagger(0.3);
pobj.setInvulnerability(0.4);
pobj.x_velocity = -300;
pobj.y_velocity = -120;
}else{
if (state!=State.UNCONTROLLABLE) {
setUncontrollable(0.2);
}
pobj.setStagger(0.3);
pobj.setInvulnerability(0.4);
pobj.x_velocity = 300;
pobj.y_velocity = -120;
}
}
collisionBatch.clear();
}
@Override
public void KeyReleased(Action a) {
if (a == Action.JUMP) {
spacebarPressed = 0;
spacebarReleased = true;
}
if (state != State.SLIDE&&state!=State.BELLYSLIDE) {
if ((a == Action.MOVE_LEFT) && (KeyHeld(Action.MOVE_RIGHT))) {
facing_direction = RIGHT;
} else if ((a == Action.MOVE_RIGHT) && (KeyHeld(Action.MOVE_LEFT))) {
facing_direction = LEFT;
}
}
}
@Override
@SuppressWarnings("incomplete-switch")
public void KeyPressed(Action a) {
switch (state) {
case ATTACK:
if (a==Action.ATTACK&&RabiClone.TIME-weaponSwingTime>weaponComboWaitTime) {
state=State.ATTACK2;
weaponSwingTime=RabiClone.TIME;
}
break;
case ATTACK2:
if (a==Action.ATTACK&&RabiClone.TIME-weaponSwingTime>weaponComboWaitTime) {
state=State.ATTACK3;
weaponSwingTime=RabiClone.TIME;
}
break;
case ATTACK3:
if (a==Action.ATTACK&&RabiClone.TIME-weaponSwingTime>weaponComboWaitTime) {
state=State.ATTACK4;
weaponSwingTime=RabiClone.TIME;
y_velocity = finalComboJumpBackSpeedY;
x_velocity = finalComboJumpBackSpeedX*(facing_direction?1:-1);
}
break;
case IDLE:
if (a == Action.SLIDE || a == Action.FALL) {
performSlide();
}
break;
case FALLING:
if (a == Action.SLIDE || a == Action.FALL) {
slidePressed = RabiClone.TIME;
// System.out.println("Queue up slide.");
}
case JUMP:
if (jumpCount > 0 && spacebarReleased && (a == Action.JUMP)) {
jumpCount = 0;
y_velocity = jump_velocity;
spacebarReleased = false;
spacebarPressed = RabiClone.TIME;
}
break;
case SLIDE:
break;
case STAGGER:
break;
case UNCONTROLLABLE:
break;
default:
break;
}
if (a==Action.FALL&&(state==State.JUMP||state==State.FALLING)) {
state=State.BELLYSLIDE;
y_velocity=y_velocity_limit;
x_velocity=60*(facing_direction?1:-1);
bellySlideTime=RabiClone.TIME;
landedBellySlide=false;
spacebarPressed = 0;
} else
if (a == Action.ATTACK&&(state==State.IDLE||state==State.FALLING||state==State.JUMP)&&(RabiClone.TIME-weaponSwingTime>=weaponSwingAnimationTime)) {
RabiClone.OBJ.add(new KnifeSwing(Sprite.KNIFE_SWING,40,RabiClone.p,this));
state=State.ATTACK;
weaponSwingTime=RabiClone.TIME;
}
if (groundCollision) {
if (spacebarReleased && (a == Action.JUMP) && jumpCount > 0
&&state!=State.ATTACK2&&state!=State.ATTACK3) {
state = State.JUMP;
jumpCount--;
y_velocity = jump_velocity;
spacebarReleased = false;
spacebarPressed = RabiClone.TIME;
// System.out.println("Jump");
}
}
if (state != State.SLIDE&&state!=State.BELLYSLIDE) {
switch (a) {
case MOVE_LEFT:
facing_direction = LEFT;
break;
case MOVE_RIGHT:
facing_direction = RIGHT;
break;
}
}
}
private void performSlide() {
slide_time = RabiClone.TIME;
if (facing_direction) {
x_velocity = sliding_velocity;
} else {
x_velocity = -sliding_velocity;
}
state = State.SLIDE;
}
private void handleCameraRoomMovement() {
int tileX = (int) (getX()) / Tile.TILE_WIDTH;
int tileY = (int) (getY()) / Tile.TILE_HEIGHT;
double newX = RabiClone.level_renderer.getX(), newY = RabiClone.level_renderer.getY(); // By default we use a
// fixed view.
View currentView = RabiClone.CURRENT_MAP.getView(tileX, tileY);
if (currentView != lastCameraView) {
lastCameraView = currentView;
newX = (tileX / Tile.TILE_SCREEN_COUNT_X) * Map.MAP_WIDTH;
newY = (tileY / Tile.TILE_SCREEN_COUNT_Y) * Map.MAP_HEIGHT;
} else
switch (currentView) {
case LIGHT_FOLLOW:
if (getX() - RabiClone.level_renderer.getX() < viewBoundaryX) {
newX = getX() - viewBoundaryX;
int newTileX = (int) (newX) / Tile.TILE_WIDTH;
View newView = RabiClone.CURRENT_MAP.getView(newTileX, tileY);
if (newView != currentView) {
newX = (tileX / Tile.TILE_SCREEN_COUNT_X) * Map.MAP_WIDTH;
}
} else if (getX() - RabiClone.level_renderer.getX() > RabiClone.BASE_WIDTH - viewBoundaryX) {
newX = getX() - (RabiClone.BASE_WIDTH - viewBoundaryX);
int newTileX = (int) (getX() + viewBoundaryX) / Tile.TILE_WIDTH;
View newView = RabiClone.CURRENT_MAP.getView(newTileX, tileY);
if (newView != currentView) {
newX = (tileX / Tile.TILE_SCREEN_COUNT_X) * Map.MAP_WIDTH;
}
}
if (getY() - RabiClone.level_renderer.getY() < viewBoundaryY) {
newY = getY() - viewBoundaryY;
int newTileY = (int) (getY() - viewBoundaryY) / Tile.TILE_HEIGHT;
View newView = RabiClone.CURRENT_MAP.getView(tileX, newTileY);
if (newView != currentView) {
newY = (tileY / Tile.TILE_SCREEN_COUNT_Y) * Map.MAP_HEIGHT;
}
} else if (getY() - RabiClone.level_renderer.getY() > RabiClone.BASE_HEIGHT - viewBoundaryY) {
newY = getY() - (RabiClone.BASE_HEIGHT - viewBoundaryY);
int newTileY = (int) (getY() + viewBoundaryY) / Tile.TILE_HEIGHT;
View newView = RabiClone.CURRENT_MAP.getView(tileX, newTileY);
if (newView != currentView) {
newY = (tileY / Tile.TILE_SCREEN_COUNT_Y) * Map.MAP_HEIGHT;
}
}
break;
case LIGHT_HORIZONTAL_FOLLOW:
if (getX() - RabiClone.level_renderer.getX() < viewBoundaryX) {
newX = getX() - viewBoundaryX;
int newTileX = (int) (newX) / Tile.TILE_WIDTH;
View newView = RabiClone.CURRENT_MAP.getView(newTileX, tileY);
if (newView != currentView) {
newX = (tileX / Tile.TILE_SCREEN_COUNT_X) * Map.MAP_WIDTH;
}
} else if (getX() - RabiClone.level_renderer.getX() > RabiClone.BASE_WIDTH - viewBoundaryX) {
newX = getX() - (RabiClone.BASE_WIDTH - viewBoundaryX);
int newTileX = (int) (getX() + viewBoundaryX) / Tile.TILE_WIDTH;
View newView = RabiClone.CURRENT_MAP.getView(newTileX, tileY);
if (newView != currentView) {
newX = (tileX / Tile.TILE_SCREEN_COUNT_X) * Map.MAP_WIDTH;
}
}
newY = (tileY / Tile.TILE_SCREEN_COUNT_Y) * Map.MAP_HEIGHT;
break;
case LIGHT_VERTICAL_FOLLOW:
newX = (tileX / Tile.TILE_SCREEN_COUNT_X) * Map.MAP_WIDTH;
if (getY() - RabiClone.level_renderer.getY() < viewBoundaryY) {
newY = getY() - viewBoundaryY;
int newTileY = (int) (getY() - viewBoundaryY) / Tile.TILE_HEIGHT;
View newView = RabiClone.CURRENT_MAP.getView(tileX, newTileY);
if (newView != currentView) {
newY = (tileY / Tile.TILE_SCREEN_COUNT_Y) * Map.MAP_HEIGHT;
}
} else if (getY() - RabiClone.level_renderer.getY() > RabiClone.BASE_HEIGHT - viewBoundaryY) {
newY = getY() - (RabiClone.BASE_HEIGHT - viewBoundaryY);
int newTileY = (int) (getY() + viewBoundaryY) / Tile.TILE_HEIGHT;
View newView = RabiClone.CURRENT_MAP.getView(tileX, newTileY);
if (newView != currentView) {
newY = (tileY / Tile.TILE_SCREEN_COUNT_Y) * Map.MAP_HEIGHT;
}
}
break;
case FIXED:
break;
default:
break;
}
RabiClone.level_renderer.setX(newX < 0 ? 0 : newX);
RabiClone.level_renderer.setY(newY < 0 ? 0 : newY);
}
@Override
public void collisionEvent(AnimatedObject obj) {
if (state==State.BELLYSLIDE) {
if(obj instanceof PhysicsObject){
PhysicsObject pobj = (PhysicsObject)obj;
if(!pobj.isInvulnerable()){
collisionBatch.add(pobj);
}
}
}
}
@Override
public void draw(byte[] p) {
}
@Override
public String toString() {
return "Player [facing_direction=" + (facing_direction ? "RIGHT" : "LEFT") + ", groundCollision="
+ groundCollision + ", jumpCount="
+ jumpCount + ", x_velocity=" + x_velocity + ", y_velocity=" + y_velocity + ", x=" + getX() + ", y="
+ getY() + "]";
}
@Override
public Transform getSpriteTransform() {
return facing_direction?Transform.HORIZONTAL:Transform.NONE;
}
@Override
public boolean rightKeyHeld() {
return state!=State.ATTACK2&&state!=State.ATTACK3&&KeyHeld(Action.MOVE_RIGHT);
}
@Override
public boolean leftKeyHeld() {
return state!=State.ATTACK2&&state!=State.ATTACK3&&KeyHeld(Action.MOVE_LEFT);
}
public double getYVelocity() {
return y_velocity;
}
@Override
public boolean isFriendlyObject() {
return true;
}
}