A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
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RabiClone/src/sig/RabiClone.java

300 lines
11 KiB

package sig;
import javax.swing.JFrame;
import net.java.games.input.Controller;
import net.java.games.input.ControllerEnvironment;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import sig.engine.Panel;
import sig.engine.Point;
import sig.engine.Sound;
import sig.engine.Transform;
import sig.engine.objects.AnimatedObject;
import sig.engine.objects.Object;
import sig.map.Map;
import sig.map.Maps;
import sig.map.Tile;
import sig.objects.ConfigureControls;
import sig.objects.LevelRenderer;
import sig.objects.Player;
import sig.objects.actor.RenderedObject;
import sig.engine.Action;
import sig.engine.Key;
import sig.engine.KeyBind;
import sig.engine.PaletteColor;
import java.awt.Toolkit;
import java.awt.RenderingHints;
import java.awt.event.KeyEvent;
public class RabiClone{
public static final String PROGRAM_NAME = "RabiClone";
public static final int UPDATE_LOOP_FRAMERATE = 244;
public static final long UPDATE_LOOP_NANOTIME = (long)((1d/UPDATE_LOOP_FRAMERATE)*1000000000l);
public static final double UPDATE_MULT = 1d / UPDATE_LOOP_FRAMERATE;
public static String BLANK = "\0";
public static int UPCOUNT = 0;
public static Panel p;
public static JFrame f;
public static List<Object> OBJ = new ArrayList<Object>();
public static List<AnimatedObject> FRIENDLY_OBJ = new ArrayList<AnimatedObject>();
public static List<AnimatedObject> ENEMY_OBJ = new ArrayList<AnimatedObject>();
public static boolean COLLISION[] = new boolean[(Tile.TILE_WIDTH*Map.MAP_WIDTH)*(Tile.TILE_HEIGHT*Map.MAP_HEIGHT)];
public static int BASE_WIDTH = 512;
public static int BASE_HEIGHT = 288;
public static final int EVENT_BOUNDARY_RANGE = 8;
public static int SIZE_MULTIPLIER = 1;
public static final Point MOUSE_POS = new Point(0,0);
public static boolean PLAYER_COLLISION[] = new boolean[RabiClone.BASE_WIDTH*RabiClone.BASE_HEIGHT];
public static boolean ENEMY_COLLISION[] = new boolean[RabiClone.BASE_WIDTH*RabiClone.BASE_HEIGHT];
public static boolean PLAYER_WEAPON_COLLISION[] = new boolean[RabiClone.BASE_WIDTH*RabiClone.BASE_HEIGHT];
public static boolean ENEMY_WEAPON_COLLISION[] = new boolean[RabiClone.BASE_WIDTH*RabiClone.BASE_HEIGHT];
public static PaletteColor BACKGROUND_COLOR = PaletteColor.DARK_ORCHID;
public static LevelRenderer level_renderer;
public static ConfigureControls control_settings_menu;
public static Player player;
public static Maps CURRENT_MAP;
public static Controller[] CONTROLLERS = new Controller[] {};
public static long lastControllerScan = System.currentTimeMillis();
static long lastUpdate = System.nanoTime();
final static long TARGET_FRAMETIME = 8333333l;
static long lastReportedTime = System.currentTimeMillis();
public static long TIME = 0;
public static long scaleTime;
public static boolean reloadControllerList = false;
public static HashMap<Action,List<KeyBind>> DEFAULT_KEYBINDS = new HashMap<>();
public static RenderingHints RENDERHINTS = new RenderingHints(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_OFF);
public static void main(String[] args) {
//Sound s = new Sound();
System.setProperty("sun.java2d.transaccel", "True");
System.setProperty("sun.java2d.d3d", "True");
System.setProperty("sun.java2d.ddforcevram", "True");
System.setProperty("sun.java2d.xrender", "True");
RENDERHINTS.put(RenderingHints.KEY_COLOR_RENDERING,RenderingHints.VALUE_COLOR_RENDER_SPEED);
RENDERHINTS.put(RenderingHints.KEY_DITHERING,RenderingHints.VALUE_DITHER_DISABLE);
RENDERHINTS.put(RenderingHints.KEY_FRACTIONALMETRICS,RenderingHints.VALUE_FRACTIONALMETRICS_OFF);
RENDERHINTS.put(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_SPEED);
Key.InitializeKeyConversionMap();
f = new JFrame(PROGRAM_NAME);
f.setResizable(false);
f.setUndecorated(true);
f.setSize(BASE_WIDTH, BASE_HEIGHT); // 1024x576 (64x64)
ChooseBestRatio();
Map.LoadMap(Maps.WORLD1);
setupDefaultControls();
p = new Panel(f);
p.init();
f.add(p);
f.addKeyListener(p);
f.setLocation((int) ((Toolkit.getDefaultToolkit().getScreenSize().getWidth() - f.getWidth()) / 2),
(int) ((Toolkit.getDefaultToolkit().getScreenSize().getHeight() - f.getHeight()) / 2));
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
f.createBufferStrategy(2);
OBJ.add(level_renderer = new LevelRenderer(p));
StartGame();
p.render();
long lastGameTime = System.nanoTime();
long dt = 0;
CONTROLLERS = ControllerEnvironment.getDefaultEnvironment().getControllers();
ConfigureControls.LoadControls();
while (true) {
dt += System.nanoTime() - lastGameTime;
lastGameTime = System.nanoTime();
while (dt >= UPDATE_LOOP_NANOTIME) {
handleGameControllers();
KeyBind.poll();
if ((Key.isKeyHeld(KeyEvent.VK_F5)||reloadControllerList) && System.currentTimeMillis() - lastControllerScan > 5000) {
CONTROLLERS = ControllerEnvironment.getDefaultEnvironment().rescanControllers();
System.out.println(Arrays.toString(CONTROLLERS));
lastControllerScan = System.currentTimeMillis();
if (reloadControllerList) {
ConfigureControls.LoadControls();
}
reloadControllerList=false;
}
FRIENDLY_OBJ.clear();
ENEMY_OBJ.clear();
for (int i = 0; i < OBJ.size(); i++) {
if (OBJ.get(i) instanceof RenderedObject) {
RenderedObject r = (RenderedObject)OBJ.get(i);
if (r.isFriendlyObject()) {
FRIENDLY_OBJ.add((AnimatedObject)r);
} else {
ENEMY_OBJ.add((AnimatedObject)r);
}
}
OBJ.get(i).update(UPDATE_MULT);
if (OBJ.get(i).isMarkedForDeletion()) {
OBJ.remove(i--);
}
}
for (int i = 0; i < FRIENDLY_OBJ.size(); i++) {
AnimatedObject f = FRIENDLY_OBJ.get(i);
for (int j=0;j<ENEMY_OBJ.size();j++) {
AnimatedObject e = ENEMY_OBJ.get(j);
if (detectCollision(e,f)) {
e.collisionEvent(f);
f.collisionEvent(e);
}
}
}
dt -= UPDATE_LOOP_NANOTIME;
TIME += UPDATE_LOOP_NANOTIME;
// System.out.println(TIME);
}
gameUpdateLoopStabilizer(dt); //This is hackish. Removing this slows down the game by about 30%. The timer runs slower. ???
}
}
public static void setupDefaultControls() {
for (Action a : Action.values()) {
List<KeyBind> bindList = new ArrayList<KeyBind>();
bindList.addAll(KeyBind.KEYBINDS.get(a));
DEFAULT_KEYBINDS.put(a,bindList);
}
}
private static boolean detectCollision(AnimatedObject e, AnimatedObject f) {
double x1=e.getX()-e.getAnimatedSpr().getWidth()/2,y1=e.getY()-e.getAnimatedSpr().getHeight()/2,x2=e.getX()+e.getAnimatedSpr().getWidth()/2,y2=e.getY()+e.getAnimatedSpr().getHeight()/2;
double x3=f.getX()-f.getAnimatedSpr().getWidth()/2,y3=f.getY()-f.getAnimatedSpr().getHeight()/2,x4=f.getX()+f.getAnimatedSpr().getWidth()/2,y4=f.getY()+f.getAnimatedSpr().getHeight()/2;
if (x3<x2&&y3<y2&&x4>x1&&y4>y1) //Rectangular collision detected, now check on a pixel level.
{
int sx1,sy1,w,h;
sx1 = (int)Math.max(x1,x3);
sy1 = (int)Math.max(y1,y3);
w = (int)Math.min(x2,x4)-sx1-1;
h = (int)Math.min(y2,y4)-sy1-1;
int offsetX_r1=(int)(x1>x3?0:x3-x1);
int offsetY_r1=(int)(y1>y3?0:y3-y1);
int offsetX_r2=(int)(x3>x1?0:x1-x3);
int offsetY_r2=(int)(y3>y1?0:y1-y3);
byte[] arr1=e.getAnimatedSpr().getBi_array();
int xFrame1 = (int)e.getCurrentFrame()%(e.getAnimatedSpr().getCanvasWidth()/e.getAnimatedSpr().getWidth());
int yFrame1 = ((int)e.getCurrentFrame()/(e.getAnimatedSpr().getCanvasWidth()/e.getAnimatedSpr().getWidth()))%(e.getAnimatedSpr().getCanvasHeight()/e.getAnimatedSpr().getHeight());
byte[] arr2=f.getAnimatedSpr().getBi_array();
int xFrame2 = (int)f.getCurrentFrame()%(f.getAnimatedSpr().getCanvasWidth()/f.getAnimatedSpr().getWidth());
int yFrame2 = ((int)f.getCurrentFrame()/(f.getAnimatedSpr().getCanvasWidth()/f.getAnimatedSpr().getWidth()))%(f.getAnimatedSpr().getCanvasHeight()/f.getAnimatedSpr().getHeight());
if (w>0&&h>0) {
for (int yy1=offsetY_r1;yy1<offsetY_r1+h;yy1++) {
for (int xx1=offsetX_r1;xx1<offsetX_r1+w;xx1++) {
if (arr1[((e.getSpriteTransform()==Transform.VERTICAL||e.getSpriteTransform()==Transform.HORIZ_VERTIC?e.getAnimatedSpr().getHeight()-yy1:yy1)+yFrame1*e.getAnimatedSpr().getHeight())*e.getAnimatedSpr().getCanvasWidth()+(e.getSpriteTransform()==Transform.HORIZONTAL||e.getSpriteTransform()==Transform.HORIZ_VERTIC?e.getAnimatedSpr().getWidth()-xx1:xx1)+xFrame1*e.getAnimatedSpr().getWidth()]!=(byte)32) {
for (int yy2=offsetY_r2;yy2<offsetY_r2+h;yy2++) {
for (int xx2=offsetX_r2;xx2<offsetX_r2+w;xx2++) {
if (arr2[((f.getSpriteTransform()==Transform.VERTICAL||f.getSpriteTransform()==Transform.HORIZ_VERTIC?f.getAnimatedSpr().getHeight()-yy2:yy2)+yFrame2*f.getAnimatedSpr().getHeight())*f.getAnimatedSpr().getCanvasWidth()+((f.getSpriteTransform()==Transform.HORIZONTAL||f.getSpriteTransform()==Transform.HORIZ_VERTIC?f.getAnimatedSpr().getWidth()-xx2:xx2)+xFrame2*f.getAnimatedSpr().getWidth())]!=(byte)32) {
return true;
}
}
}
}
}
}
}
}
return false;
}
private static void gameUpdateLoopStabilizer(long dt) {
if (dt < UPDATE_LOOP_NANOTIME) {
lastReportedTime = System.currentTimeMillis();
} else {
if (System.currentTimeMillis() - lastReportedTime > 5000) {
System.out.println("WARNING! Game is lagging behind! Frames Behind: " + (dt / UPDATE_LOOP_NANOTIME));
lastReportedTime = System.currentTimeMillis();
}
}
try {
Thread.sleep(4);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
private static void handleGameControllers() {
for (int i = 0; i < CONTROLLERS.length; i++) {
if (CONTROLLERS[i].getType() == Controller.Type.KEYBOARD
|| CONTROLLERS[i].getType() == Controller.Type.MOUSE) {
continue;
}
if (!CONTROLLERS[i].poll()) {
if (control_settings_menu!=null) {
for (Action a : Action.values()) {
List<KeyBind> binds = KeyBind.KEYBINDS.get(a);
for (int j=0;j<binds.size();j++) {
if (binds.get(j).port==i) {
binds.remove(j--);
}
}
KeyBind.KEYBINDS.put(a,binds);
ConfigureControls.updateHighlightSections();
}
}
Controller[] newArr = new Controller[CONTROLLERS.length - 1];
for (int j = 0; j < CONTROLLERS.length; j++) {
if (j != i) {
newArr[(j > i ? j - 1 : j)] = CONTROLLERS[i];
}
}
CONTROLLERS = newArr;
}
}
}
public static void ResetGame() {
player = null;
level_renderer = null;
control_settings_menu = null;
// System.gc();
}
public static void StartGame() {
// System.gc();
OBJ.add(player = new Player(p));
//OBJ.add(new Erinoah(p));
}
private static void ChooseBestRatio() {
while (f.getWidth() * (SIZE_MULTIPLIER + 1) < Toolkit.getDefaultToolkit().getScreenSize().getWidth()) {
SIZE_MULTIPLIER++;
}
f.setSize(f.getWidth() * SIZE_MULTIPLIER, (int) ((f.getWidth() * SIZE_MULTIPLIER) / 1.77777777778d));
}
}