134 Commits (a6e6b92f7b08cc90bdacbf9dbfdf558f9cc26b5a)
 

Author SHA1 Message Date
Nic0Nic0Nii 9766e0544a Create a separate draw tile loop section for the editor renderer object 3 years ago
Nic0Nic0Nii 76c39a84a7 Use specified color instead of normal color by default 3 years ago
Nic0Nic0Nii f9de8a5eed Forgot to change the regex pattern to look for 0x1a instead 3 years ago
Nic0Nic0Nii 73882feb2c Change bottom display to show current map tile instead 3 years ago
Nic0Nic0Nii e573838eaf Make warning messages red 3 years ago
Nic0Nic0Nii 8690a10474 Change text color string to an unprintable character 3 years ago
Nic0Nic0Nii c113817b16 Update SigScript 3 years ago
Nic0Nic0Nii 79b4a29ff7 Simplified position calculations 3 years ago
Nic0Nic0Nii 2d87ced8c4 Include text showing currently selected tile and currently hovered tile 3 years ago
Nic0Nic0Nii e5185e97e9 Color codes in the middle of text parsing when drawing text. 3 years ago
Nic0Nic0Nii e8224a4d78 Utilize replace() second argument feature to remove entire line when second marker is not found 3 years ago
sigonasr2, Sig, Sigo f56cfc90ac Include message logging system 3 years ago
sigonasr2 bf59e5c7c2 Implement text drawing features 3 years ago
sigonasr2 6a418eb9db Add drawing color options for sprites 3 years ago
sigonasr2 5e1f69a9d0 Change maptileinfo to be an indexed image. Move tile-specific code into editor renderer. 3 years ago
Nic0Nic0Nii 4c526ba594 Remove debug array list 3 years ago
Nic0Nic0Nii 3af154682c Remove headless code 3 years ago
Nic0Nic0Nii ea5684fc60 Create a png converter that attempts to index png images. Just in case 3 years ago
Nic0Nic0Nii b22098febf Something something palettes are messed up 3 years ago
Nic0Nic0Nii 2939293f2f Move all sprites into a sprites folder 3 years ago
sigonasr2 2ad2972ace Cleanup Warnings 3 years ago
sigonasr2 2f0b337338 Switch between level editing and playing 3 years ago
sigonasr2 f72ba66dee Separate level editing from level playing 3 years ago
sigonasr2 a982df2063 Do not allow jumps to be recovered from hitting the roof of blocks 3 years ago
sigonasr2 b0be363293 Make simulation calculations run at a minimum rate of 60 FPS. Include extra data for maps 3 years ago
sigonasr2 8be868e463 Remove warning 3 years ago
sigonasr2 9ee2871592 Adjust and configure jump heights and friction levels to be moderately good feeling 3 years ago
sigonasr2 9ac35ccd7e Fix getting stuck on vertical falling 3 years ago
sigonasr2 7eb988061d Include side block collisions 3 years ago
sigonasr2 65294a1343 Air and ground drag + friction controls 3 years ago
sigonasr2 60a1acae72 Implement drag and friction for ground movement 3 years ago
sigonasr2 bf52570b25 Final palette adjustments and implementations 3 years ago
sigonasr2 0fb9bf3d52 Load images as gif indexed images 3 years ago
sigonasr2 1d8438bc9a Load images as gif indexed images 3 years ago
sigonasr2 e2ebedca4d Introduce indexed color palette 3 years ago
sigonasr2 8cf2111e2d Nana drops onto block 3 years ago
unknown 7161b5ffc9 Nana can't stop phasing through walls 3 years ago
unknown a2b0648074 Nana can fly 3 years ago
unknown 0cf0268351 Nana is centered 3 years ago
unknown 64a12df0b8 Map Editing features 3 years ago
sigonasr2 f9b0aadd30 Make selected drawn tile be transparent. Add boundary building code 3 years ago
sigonasr2 dc048c8fd7 Selected tile changes with scroll whell 3 years ago
unknown 194f82e374 Mouse buttons and scrolling 3 years ago
sigonasr2 dff8d44172 Clear out debug code 3 years ago
sigonasr2 3a23fd23ea Include transparent overlay selection tile 3 years ago
sigonasr2 bdc22767f5 Implement tile highlighting based on level renderer view 3 years ago
Nic0Nic0Nii 95a923fad3 Incorporate tile drawing and partial sprite drawing functions 3 years ago
Nic0Nic0Nii 0250b70a5d refactor so that modifyTile is now directly accessible from Maps 3 years ago
Nic0Nic0Nii d5fd02c7da Modify and generate tiles on the map 3 years ago
Nic0Nic0Nii 4f8552bd3c Define tile system 3 years ago