26 Commits (a6e6b92f7b08cc90bdacbf9dbfdf558f9cc26b5a)

Author SHA1 Message Date
Nic0Nic0Nii a6e6b92f7b Implement keyboard keys as a component 3 years ago
sigonasr2 96304c507e Fix all jar build systems to incorporate external jars 3 years ago
unknown 66ffafef0f Kepresses are no longer repeated 3 years ago
sigonasr2 7ad3bef8ca Make tile dragging and placing easier to accomplish. Also refactored old mouse detection code 3 years ago
sigonasr2 148c0ce2a1 Allow adjustments for all screen properties at each screen location through the editor 3 years ago
sigonasr2 60a1acae72 Implement drag and friction for ground movement 3 years ago
sigonasr2 bf52570b25 Final palette adjustments and implementations 3 years ago
sigonasr2 0fb9bf3d52 Load images as gif indexed images 3 years ago
sigonasr2 1d8438bc9a Load images as gif indexed images 3 years ago
sigonasr2 e2ebedca4d Introduce indexed color palette 3 years ago
sigonasr2 dc048c8fd7 Selected tile changes with scroll whell 3 years ago
unknown 194f82e374 Mouse buttons and scrolling 3 years ago
sigonasr2 dff8d44172 Clear out debug code 3 years ago
sigonasr2 bdc22767f5 Implement tile highlighting based on level renderer view 3 years ago
sigonasr2 8bee6dd30c Pixel upscaling based on monitor size 3 years ago
sigonasr2 daf471db93 Implement object system 3 years ago
sigonasr2 121dc6acb6 Isolate the draw loop 3 years ago
sigonasr2 cedd064da6 Fix animated flags not being set for resized canvas, proof of concept update multiplier 3 years ago
Nic0Nic0Nii db188a76b1 Add key input detection 3 years ago
Nic0Nic0Nii 535348d317 Include mouse click detection 3 years ago
sigonasr2 871db21d15 Restrict FPS to prevent CPU overloads 3 years ago
Nico Nico Nii 20eea068eb Sprite enum system implemented 3 years ago
Nico Nico Nii 9136dd58bf Refactor 3 years ago
Nico Nico Nii b0a5f882d6 Screen panel follows resize 3 years ago
sigonasr2 ca15225ecc Nana has been summoned 3 years ago
sigonasr2, Sig, Sigo 1076ff2aa0 Initial commit 3 years ago