26 Commits (8cf2111e2d12d90e29f0b586594a679ec9dd17b9)

Author SHA1 Message Date
unknown 64a12df0b8 Map Editing features 3 years ago
sigonasr2 f9b0aadd30 Make selected drawn tile be transparent. Add boundary building code 3 years ago
sigonasr2 dc048c8fd7 Selected tile changes with scroll whell 3 years ago
unknown 194f82e374 Mouse buttons and scrolling 3 years ago
sigonasr2 dff8d44172 Clear out debug code 3 years ago
sigonasr2 3a23fd23ea Include transparent overlay selection tile 3 years ago
sigonasr2 bdc22767f5 Implement tile highlighting based on level renderer view 3 years ago
Nic0Nic0Nii 95a923fad3 Incorporate tile drawing and partial sprite drawing functions 3 years ago
Nic0Nic0Nii 4f8552bd3c Define tile system 3 years ago
Nic0Nic0Nii 8d943ef526 Created map structure and load/unload filesystem 3 years ago
sigonasr2 8bee6dd30c Pixel upscaling based on monitor size 3 years ago
sigonasr2 daf471db93 Implement object system 3 years ago
sigonasr2 868d5ac87d Implement object system 3 years ago
sigonasr2 f2a3ba9fd6 Isolate the draw loop 3 years ago
sigonasr2 121dc6acb6 Isolate the draw loop 3 years ago
sigonasr2 cedd064da6 Fix animated flags not being set for resized canvas, proof of concept update multiplier 3 years ago
Nic0Nic0Nii db188a76b1 Add key input detection 3 years ago
Nic0Nic0Nii 535348d317 Include mouse click detection 3 years ago
sigonasr2 871db21d15 Restrict FPS to prevent CPU overloads 3 years ago
sigonasr2 411ef49a14 Fix whitespace 3 years ago
sigonasr2 d6de053755 Sprite enum system implemented 3 years ago
Nico Nico Nii 20eea068eb Sprite enum system implemented 3 years ago
Nico Nico Nii 9136dd58bf Refactor 3 years ago
Nico Nico Nii b0a5f882d6 Screen panel follows resize 3 years ago
sigonasr2 ca15225ecc Nana has been summoned 3 years ago
sigonasr2, Sig, Sigo 1076ff2aa0 Initial commit 3 years ago