164 Commits (7f6aa67e1e67eaa0905640165d19d1cc77762c04)
 

Author SHA1 Message Date
unknown efe985361f Rabbit walks correctly now 3 years ago
unknown 65836b1225 Movement Physics adjustments 3 years ago
unknown 3310a549c2 Sprite flipping added 3 years ago
sigonasr2 4b304f0062 Fix double jump inside of block issues 3 years ago
sigonasr2 8eb408564f Key Press uses switch 3 years ago
sigonasr2 e9ad127b38 Implement variable height jumping 3 years ago
sigonasr2 e593e6d9ec Add fall,idle, jump states 3 years ago
sigonasr2 8ba9307465 Implement Animated Sprites 3 years ago
sigonasr2 2ae7c9dc19 Update TO-DO 3 years ago
sigonasr2 0f94b0396d Background drawing implemented 3 years ago
sigonasr2 5a5eb5f2fb Create test backgrounds 3 years ago
sigonasr2 1a042429ce Change Sprite into a class to prepare for AnimatedSprite inheritance 3 years ago
sigonasr2 d89e7beb88 Fix up the map view types and increase air friction a bit 3 years ago
Nic0Nic0Nii f026f64f92 Update SigScripts 3 years ago
Nic0Nic0Nii 20bedae890 Forgot else statement 3 years ago
Nic0Nic0Nii 62e2c75f00 Set view boundaries between room areas to prevent bleeding screens between each other 3 years ago
sigonasr2 77f078693a Update level and test views 3 years ago
sigonasr2 2205324845 Implement all camera movement types 3 years ago
sigonasr2 7a7f9359fd Implement three camera views 3 years ago
sigonasr2 f35a5a6c88 Camera recognition in player object and fix pixel flickering for camera-followed objects 3 years ago
sigonasr2 7ad3bef8ca Make tile dragging and placing easier to accomplish. Also refactored old mouse detection code 3 years ago
sigonasr2 148c0ce2a1 Allow adjustments for all screen properties at each screen location through the editor 3 years ago
sigonasr2 82f9016255 Display View and Tile parameters per screen instead of on an individual block. Additionally, create a system where we can load/unload active game objects 3 years ago
sigonasr2 3ebcae317f Remove old length, it's not required 3 years ago
sigonasr2 636aac9bfc Final changes to text drawing system to make it appear correctly 3 years ago
sigonasr2 e5dd00cff8 Add gridlines 3 years ago
sigonasr2 30aef5bfc6 Add gridlines 3 years ago
Nic0Nic0Nii 5f9f56e0a6 Include a positional offset to observe tile grid 3 years ago
Nic0Nic0Nii 8033c2a4ba Draw a grid to separate every screen 3 years ago
Nic0Nic0Nii 4a5c8508ff Display View and Type value per screen. 3 years ago
Nic0Nic0Nii 9766e0544a Create a separate draw tile loop section for the editor renderer object 3 years ago
Nic0Nic0Nii 76c39a84a7 Use specified color instead of normal color by default 3 years ago
Nic0Nic0Nii f9de8a5eed Forgot to change the regex pattern to look for 0x1a instead 3 years ago
Nic0Nic0Nii 73882feb2c Change bottom display to show current map tile instead 3 years ago
Nic0Nic0Nii e573838eaf Make warning messages red 3 years ago
Nic0Nic0Nii 8690a10474 Change text color string to an unprintable character 3 years ago
Nic0Nic0Nii c113817b16 Update SigScript 3 years ago
Nic0Nic0Nii 79b4a29ff7 Simplified position calculations 3 years ago
Nic0Nic0Nii 2d87ced8c4 Include text showing currently selected tile and currently hovered tile 3 years ago
Nic0Nic0Nii e5185e97e9 Color codes in the middle of text parsing when drawing text. 3 years ago
Nic0Nic0Nii e8224a4d78 Utilize replace() second argument feature to remove entire line when second marker is not found 3 years ago
sigonasr2, Sig, Sigo f56cfc90ac Include message logging system 3 years ago
sigonasr2 bf59e5c7c2 Implement text drawing features 3 years ago
sigonasr2 6a418eb9db Add drawing color options for sprites 3 years ago
sigonasr2 5e1f69a9d0 Change maptileinfo to be an indexed image. Move tile-specific code into editor renderer. 3 years ago
Nic0Nic0Nii 4c526ba594 Remove debug array list 3 years ago
Nic0Nic0Nii 3af154682c Remove headless code 3 years ago
Nic0Nic0Nii ea5684fc60 Create a png converter that attempts to index png images. Just in case 3 years ago
Nic0Nic0Nii b22098febf Something something palettes are messed up 3 years ago
Nic0Nic0Nii 2939293f2f Move all sprites into a sprites folder 3 years ago