146 Commits

Author SHA1 Message Date
7a7f9359fd Implement three camera views
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 22:30:07 -05:00
f35a5a6c88 Camera recognition in player object and fix pixel flickering for camera-followed objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 22:14:16 -05:00
7ad3bef8ca Make tile dragging and placing easier to accomplish. Also refactored old mouse detection code
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 22:02:59 -05:00
148c0ce2a1 Allow adjustments for all screen properties at each screen location through the editor
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 21:54:20 -05:00
82f9016255 Display View and Tile parameters per screen instead of on an individual block. Additionally, create a system where we can load/unload active game objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 21:24:38 -05:00
3ebcae317f Remove old length, it's not required
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 16:58:18 -05:00
636aac9bfc Final changes to text drawing system to make it appear correctly
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 16:54:58 -05:00
e5dd00cff8 Add gridlines
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 16:35:36 -05:00
30aef5bfc6 Add gridlines
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 16:33:16 -05:00
5f9f56e0a6 Include a positional offset to observe tile grid
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 20:14:36 +00:00
8033c2a4ba Draw a grid to separate every screen
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 20:13:34 +00:00
4a5c8508ff Display View and Type value per screen.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 20:00:30 +00:00
9766e0544a Create a separate draw tile loop section for the editor renderer object
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 19:50:39 +00:00
76c39a84a7 Use specified color instead of normal color by default
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 19:47:04 +00:00
f9de8a5eed Forgot to change the regex pattern to look for 0x1a instead
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 19:45:43 +00:00
73882feb2c Change bottom display to show current map tile instead
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 19:43:51 +00:00
e573838eaf Make warning messages red
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 19:07:29 +00:00
8690a10474 Change text color string to an unprintable character
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 18:56:31 +00:00
c113817b16 Update SigScript
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 18:52:06 +00:00
79b4a29ff7 Simplified position calculations
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 18:45:50 +00:00
2d87ced8c4 Include text showing currently selected tile and currently hovered tile
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 18:44:12 +00:00
e5185e97e9 Color codes in the middle of text parsing when drawing text.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 18:22:29 +00:00
e8224a4d78 Utilize replace() second argument feature to remove entire line when second marker is not found
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 15:59:26 +00:00
f56cfc90ac Include message logging system
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-02 15:52:08 +00:00
bf59e5c7c2 Implement text drawing features
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-01 18:16:26 -05:00
6a418eb9db Add drawing color options for sprites
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-01 17:40:14 -05:00
5e1f69a9d0 Change maptileinfo to be an indexed image. Move tile-specific code into editor renderer.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-01 16:37:01 -05:00
4c526ba594 Remove debug array list
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-01 20:29:11 +00:00
3af154682c Remove headless code
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-01 20:28:27 +00:00
ea5684fc60 Create a png converter that attempts to index png images. Just in case
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-01 20:28:16 +00:00
b22098febf Something something palettes are messed up
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-01 20:06:41 +00:00
2939293f2f Move all sprites into a sprites folder
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-01 15:55:45 +00:00
2ad2972ace Cleanup Warnings
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-31 23:54:39 -05:00
2f0b337338 Switch between level editing and playing
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-31 23:53:53 -05:00
f72ba66dee Separate level editing from level playing
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-31 23:46:48 -05:00
a982df2063 Do not allow jumps to be recovered from hitting the roof of blocks
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-31 23:37:32 -05:00
b0be363293 Make simulation calculations run at a minimum rate of 60 FPS. Include extra data for maps
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-31 23:22:06 -05:00
8be868e463 Remove warning
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 19:25:08 -05:00
9ee2871592 Adjust and configure jump heights and friction levels to be moderately good feeling
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 19:23:25 -05:00
9ac35ccd7e Fix getting stuck on vertical falling
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 18:52:36 -05:00
7eb988061d Include side block collisions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 18:33:05 -05:00
65294a1343 Air and ground drag + friction controls
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 17:43:52 -05:00
60a1acae72 Implement drag and friction for ground movement
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 17:30:50 -05:00
bf52570b25 Final palette adjustments and implementations
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 03:57:50 -05:00
0fb9bf3d52 Load images as gif indexed images
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 03:17:20 -05:00
1d8438bc9a Load images as gif indexed images
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 03:16:04 -05:00
e2ebedca4d Introduce indexed color palette
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-30 01:37:16 -05:00
8cf2111e2d Nana drops onto block
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-29 16:12:40 -05:00
unknown
7161b5ffc9 Nana can't stop phasing through walls
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-29 23:56:22 +03:00
unknown
a2b0648074 Nana can fly
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-05-29 22:41:36 +03:00