11 Commits (489186c077cc4dae5f075cad1746ba64854af9d9)

Author SHA1 Message Date
sigonasr2, Sig, Sigo 489186c077 Draw data tiles on the grid 3 years ago
sigonasr2, Sig, Sigo 17de1993ca make sure maps get copied over upon transition. Only one instance of map needed. 3 years ago
sigonasr2, Sig, Sigo 107adc304c Change how maps are loaded so they are more dynamic. When going from gameplay to editing mode events may have been consumed. 3 years ago
sigonasr2 0f94b0396d Background drawing implemented 3 years ago
Nic0Nic0Nii 62e2c75f00 Set view boundaries between room areas to prevent bleeding screens between each other 3 years ago
sigonasr2 148c0ce2a1 Allow adjustments for all screen properties at each screen location through the editor 3 years ago
Nic0Nic0Nii 4a5c8508ff Display View and Type value per screen. 3 years ago
Nic0Nic0Nii 95a923fad3 Incorporate tile drawing and partial sprite drawing functions 3 years ago
Nic0Nic0Nii 0250b70a5d refactor so that modifyTile is now directly accessible from Maps 3 years ago
Nic0Nic0Nii d5fd02c7da Modify and generate tiles on the map 3 years ago
Nic0Nic0Nii 4f8552bd3c Define tile system 3 years ago
Nic0Nic0Nii 8d943ef526 Created map structure and load/unload filesystem 3 years ago