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4b304f0062
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Fix double jump inside of block issues
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-04 23:27:58 -05:00 |
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8eb408564f
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Key Press uses switch
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-04 05:52:07 -05:00 |
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e9ad127b38
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Implement variable height jumping
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-04 05:49:02 -05:00 |
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e593e6d9ec
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Add fall,idle, jump states
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-04 05:44:05 -05:00 |
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0f94b0396d
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Background drawing implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 16:44:55 -05:00 |
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d89e7beb88
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Fix up the map view types and increase air friction a bit
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 15:32:32 -05:00 |
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20bedae890
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Forgot else statement
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 17:59:52 +00:00 |
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62e2c75f00
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Set view boundaries between room areas to prevent bleeding screens between each other
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 17:59:19 +00:00 |
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2205324845
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Implement all camera movement types
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 22:31:17 -05:00 |
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7a7f9359fd
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Implement three camera views
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 22:30:07 -05:00 |
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f35a5a6c88
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Camera recognition in player object and fix pixel flickering for camera-followed objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 22:14:16 -05:00 |
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a982df2063
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Do not allow jumps to be recovered from hitting the roof of blocks
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-31 23:37:32 -05:00 |
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9ee2871592
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Adjust and configure jump heights and friction levels to be moderately good feeling
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 19:23:25 -05:00 |
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9ac35ccd7e
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Fix getting stuck on vertical falling
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 18:52:36 -05:00 |
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7eb988061d
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Include side block collisions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 18:33:05 -05:00 |
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65294a1343
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Air and ground drag + friction controls
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 17:43:52 -05:00 |
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60a1acae72
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Implement drag and friction for ground movement
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 17:30:50 -05:00 |
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1d8438bc9a
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Load images as gif indexed images
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 03:16:04 -05:00 |
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8cf2111e2d
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Nana drops onto block
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 16:12:40 -05:00 |
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unknown
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7161b5ffc9
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Nana can't stop phasing through walls
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 23:56:22 +03:00 |
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unknown
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a2b0648074
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Nana can fly
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 22:41:36 +03:00 |
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unknown
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0cf0268351
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Nana is centered
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 21:51:07 +03:00 |
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bdc22767f5
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Implement tile highlighting based on level renderer view
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-28 13:33:35 -05:00 |
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95a923fad3
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Incorporate tile drawing and partial sprite drawing functions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-24 20:17:56 +00:00 |
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8d943ef526
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Created map structure and load/unload filesystem
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-24 14:02:49 +00:00 |
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8bee6dd30c
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Pixel upscaling based on monitor size
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-23 19:31:54 -05:00 |
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daf471db93
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Implement object system
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-23 18:22:22 -05:00 |
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868d5ac87d
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Implement object system
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-23 17:38:45 -05:00 |
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f2a3ba9fd6
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Isolate the draw loop
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-23 17:30:44 -05:00 |
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