34 Commits (31bb16e54e15484f151f4a44e0a7e273a5dc5619)

Author SHA1 Message Date
sigonasr2 52aa0053ae Bugfixes and corrections with the map format 3 years ago
sigonasr2, Sig, Sigo ba41219add Cause events to trigger when within camera range 3 years ago
sigonasr2, Sig, Sigo cb04afe469 Add in spawners that can create things. Make it so rendered objects will render with the camera view 3 years ago
sigonasr2, Sig, Sigo aa41f52bbd Modifying of data tiles by clicking 3 years ago
sigonasr2, Sig, Sigo 489186c077 Draw data tiles on the grid 3 years ago
sigonasr2, Sig, Sigo 864777f9bd Clean up warnings 3 years ago
sigonasr2, Sig, Sigo 3dc3129ac1 Include rendering settings. 3 years ago
sigonasr2, Sig, Sigo 17de1993ca make sure maps get copied over upon transition. Only one instance of map needed. 3 years ago
sigonasr2, Sig, Sigo 3f92046a1f actually write saved data 3 years ago
sigonasr2, Sig, Sigo 6790816a3a Implement profiling on scaling image up, fix missing null when loading map 3 years ago
sigonasr2, Sig, Sigo 107adc304c Change how maps are loaded so they are more dynamic. When going from gameplay to editing mode events may have been consumed. 3 years ago
sigonasr2, Sig, Sigo 2a29e12be5 event data saving is now possible 3 years ago
sigonasr2 271a6c0f78 Add event data parsing 3 years ago
sigonasr2 c804490c7b Ability to walk down and up slopes 3 years ago
sigonasr2 dac67fda41 Correct all array misalignments and correct transparncy detection for platforms 3 years ago
sigonasr2 eabf5d6f7d Overhaul the collision grid system. 3 years ago
sigonasr2 ed96d43935 Tile modifying now modifies collision grid 3 years ago
sigonasr2 82b25fbc17 Collision grid setup and render test 3 years ago
unknown 4edcc62e99 Slopes now kind of work but not really 3 years ago
unknown 561c51da19 Windows build support 3 years ago
Nic0Nic0Nii 627c788d05 Remove unused imports and correct warnings 3 years ago
sigonasr2 0f94b0396d Background drawing implemented 3 years ago
Nic0Nic0Nii 62e2c75f00 Set view boundaries between room areas to prevent bleeding screens between each other 3 years ago
sigonasr2 148c0ce2a1 Allow adjustments for all screen properties at each screen location through the editor 3 years ago
Nic0Nic0Nii 8033c2a4ba Draw a grid to separate every screen 3 years ago
Nic0Nic0Nii 4a5c8508ff Display View and Type value per screen. 3 years ago
sigonasr2, Sig, Sigo f56cfc90ac Include message logging system 3 years ago
sigonasr2 b0be363293 Make simulation calculations run at a minimum rate of 60 FPS. Include extra data for maps 3 years ago
unknown 7161b5ffc9 Nana can't stop phasing through walls 3 years ago
sigonasr2 3a23fd23ea Include transparent overlay selection tile 3 years ago
Nic0Nic0Nii 95a923fad3 Incorporate tile drawing and partial sprite drawing functions 3 years ago
Nic0Nic0Nii 0250b70a5d refactor so that modifyTile is now directly accessible from Maps 3 years ago
Nic0Nic0Nii d5fd02c7da Modify and generate tiles on the map 3 years ago
Nic0Nic0Nii 4f8552bd3c Define tile system 3 years ago