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0f94b0396d
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Background drawing implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 16:44:55 -05:00 |
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5a5eb5f2fb
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Create test backgrounds
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 16:22:30 -05:00 |
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7a7f9359fd
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Implement three camera views
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 22:30:07 -05:00 |
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f35a5a6c88
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Camera recognition in player object and fix pixel flickering for camera-followed objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 22:14:16 -05:00 |
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82f9016255
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Display View and Tile parameters per screen instead of on an individual block. Additionally, create a system where we can load/unload active game objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 21:24:38 -05:00 |
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9766e0544a
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Create a separate draw tile loop section for the editor renderer object
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 19:50:39 +00:00 |
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5e1f69a9d0
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Change maptileinfo to be an indexed image. Move tile-specific code into editor renderer.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-01 16:37:01 -05:00 |
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2ad2972ace
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Cleanup Warnings
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-31 23:54:39 -05:00 |
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f72ba66dee
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Separate level editing from level playing
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-31 23:46:48 -05:00 |
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a982df2063
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Do not allow jumps to be recovered from hitting the roof of blocks
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-31 23:37:32 -05:00 |
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8be868e463
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Remove warning
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 19:25:08 -05:00 |
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60a1acae72
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Implement drag and friction for ground movement
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 17:30:50 -05:00 |
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1d8438bc9a
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Load images as gif indexed images
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 03:16:04 -05:00 |
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unknown
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7161b5ffc9
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Nana can't stop phasing through walls
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 23:56:22 +03:00 |
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unknown
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a2b0648074
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Nana can fly
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 22:41:36 +03:00 |
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unknown
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64a12df0b8
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Map Editing features
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 21:40:45 +03:00 |
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f9b0aadd30
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Make selected drawn tile be transparent. Add boundary building code
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 12:50:06 -05:00 |
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dc048c8fd7
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Selected tile changes with scroll whell
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 12:28:25 -05:00 |
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unknown
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194f82e374
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Mouse buttons and scrolling
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 20:13:45 +03:00 |
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3a23fd23ea
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Include transparent overlay selection tile
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 00:20:09 -05:00 |
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bdc22767f5
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Implement tile highlighting based on level renderer view
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-28 13:33:35 -05:00 |
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95a923fad3
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Incorporate tile drawing and partial sprite drawing functions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-24 20:17:56 +00:00 |
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