15 Commits (17de1993caab2587ec5f3b79abd4af7c9cd86342)

Author SHA1 Message Date
sigonasr2, Sig, Sigo 17de1993ca make sure maps get copied over upon transition. Only one instance of map needed. 3 years ago
sigonasr2, Sig, Sigo 3f92046a1f actually write saved data 3 years ago
sigonasr2, Sig, Sigo 6790816a3a Implement profiling on scaling image up, fix missing null when loading map 3 years ago
sigonasr2, Sig, Sigo 107adc304c Change how maps are loaded so they are more dynamic. When going from gameplay to editing mode events may have been consumed. 3 years ago
sigonasr2, Sig, Sigo 2a29e12be5 event data saving is now possible 3 years ago
sigonasr2 271a6c0f78 Add event data parsing 3 years ago
sigonasr2 c804490c7b Ability to walk down and up slopes 3 years ago
sigonasr2 dac67fda41 Correct all array misalignments and correct transparncy detection for platforms 3 years ago
sigonasr2 eabf5d6f7d Overhaul the collision grid system. 3 years ago
sigonasr2 ed96d43935 Tile modifying now modifies collision grid 3 years ago
sigonasr2, Sig, Sigo f56cfc90ac Include message logging system 3 years ago
sigonasr2 b0be363293 Make simulation calculations run at a minimum rate of 60 FPS. Include extra data for maps 3 years ago
Nic0Nic0Nii 0250b70a5d refactor so that modifyTile is now directly accessible from Maps 3 years ago
Nic0Nic0Nii d5fd02c7da Modify and generate tiles on the map 3 years ago
Nic0Nic0Nii 4f8552bd3c Define tile system 3 years ago
Nic0Nic0Nii 8d943ef526 Created map structure and load/unload filesystem 3 years ago