61 Commits (06c8c8d9096bd8e7c76f146cd3335d07c935a2df)

Author SHA1 Message Date
Nic0Nic0Nii ec26ebadcc Display actions and keys assigned 3 years ago
Nic0Nic0Nii 6db59a796e Update all key press checks to use events. Clean up warnings 3 years ago
sigonasr2 5b6796d50d Fix emitting events for key presses. 3 years ago
Nic0Nic0Nii 55276867cc Setup and prepare keybind system 3 years ago
Nic0Nic0Nii ce856fc8b0 Remove unused imports. Fix deprecated draw functions 3 years ago
Nic0Nic0Nii 8f13a24fd4 Refactor KEYS array so it's no longer accessible to prevent bad practices and deprecated setting of the variable. 3 years ago
Nic0Nic0Nii a6e6b92f7b Implement keyboard keys as a component 3 years ago
sigonasr2 96304c507e Fix all jar build systems to incorporate external jars 3 years ago
unknown 66ffafef0f Kepresses are no longer repeated 3 years ago
unknown efe985361f Rabbit walks correctly now 3 years ago
unknown 3310a549c2 Sprite flipping added 3 years ago
sigonasr2 e593e6d9ec Add fall,idle, jump states 3 years ago
sigonasr2 8ba9307465 Implement Animated Sprites 3 years ago
sigonasr2 0f94b0396d Background drawing implemented 3 years ago
sigonasr2 5a5eb5f2fb Create test backgrounds 3 years ago
sigonasr2 1a042429ce Change Sprite into a class to prepare for AnimatedSprite inheritance 3 years ago
sigonasr2 7ad3bef8ca Make tile dragging and placing easier to accomplish. Also refactored old mouse detection code 3 years ago
sigonasr2 148c0ce2a1 Allow adjustments for all screen properties at each screen location through the editor 3 years ago
sigonasr2 636aac9bfc Final changes to text drawing system to make it appear correctly 3 years ago
Nic0Nic0Nii 8033c2a4ba Draw a grid to separate every screen 3 years ago
Nic0Nic0Nii 8690a10474 Change text color string to an unprintable character 3 years ago
Nic0Nic0Nii e5185e97e9 Color codes in the middle of text parsing when drawing text. 3 years ago
sigonasr2 bf59e5c7c2 Implement text drawing features 3 years ago
sigonasr2 6a418eb9db Add drawing color options for sprites 3 years ago
sigonasr2 5e1f69a9d0 Change maptileinfo to be an indexed image. Move tile-specific code into editor renderer. 3 years ago
Nic0Nic0Nii 4c526ba594 Remove debug array list 3 years ago
Nic0Nic0Nii ea5684fc60 Create a png converter that attempts to index png images. Just in case 3 years ago
Nic0Nic0Nii b22098febf Something something palettes are messed up 3 years ago
Nic0Nic0Nii 2939293f2f Move all sprites into a sprites folder 3 years ago
sigonasr2 8be868e463 Remove warning 3 years ago
sigonasr2 60a1acae72 Implement drag and friction for ground movement 3 years ago
sigonasr2 bf52570b25 Final palette adjustments and implementations 3 years ago
sigonasr2 0fb9bf3d52 Load images as gif indexed images 3 years ago
sigonasr2 1d8438bc9a Load images as gif indexed images 3 years ago
sigonasr2 e2ebedca4d Introduce indexed color palette 3 years ago
unknown 64a12df0b8 Map Editing features 3 years ago
sigonasr2 f9b0aadd30 Make selected drawn tile be transparent. Add boundary building code 3 years ago
sigonasr2 dc048c8fd7 Selected tile changes with scroll whell 3 years ago
unknown 194f82e374 Mouse buttons and scrolling 3 years ago
sigonasr2 dff8d44172 Clear out debug code 3 years ago
sigonasr2 3a23fd23ea Include transparent overlay selection tile 3 years ago
sigonasr2 bdc22767f5 Implement tile highlighting based on level renderer view 3 years ago
Nic0Nic0Nii 95a923fad3 Incorporate tile drawing and partial sprite drawing functions 3 years ago
Nic0Nic0Nii 4f8552bd3c Define tile system 3 years ago
Nic0Nic0Nii 8d943ef526 Created map structure and load/unload filesystem 3 years ago
sigonasr2 8bee6dd30c Pixel upscaling based on monitor size 3 years ago
sigonasr2 daf471db93 Implement object system 3 years ago
sigonasr2 868d5ac87d Implement object system 3 years ago
sigonasr2 f2a3ba9fd6 Isolate the draw loop 3 years ago
sigonasr2 121dc6acb6 Isolate the draw loop 3 years ago