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@ -14,8 +14,11 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj |
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final public static double NORMAL_JUMP_VELOCITY = -300; |
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final public static double WALKING_SPEED_LIMIT = 164; |
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protected State state = State.IDLE; |
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protected double x_velocity,y_velocity; |
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public State state = State.IDLE; |
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public double x_velocity; |
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public double staggerDuration = 0; |
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public double y_velocity; |
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protected double gravity = GRAVITY; |
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protected double x_acceleration,y_acceleration; |
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protected double x_velocity_limit,y_velocity_limit; |
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protected double x_acceleration_limit,y_acceleration_limit; |
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@ -36,6 +39,12 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj |
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public void update(double updateMult) { |
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super.update(updateMult); |
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handleMovementPhysics(updateMult); |
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if(state==State.STAGGER && staggerDuration>0){ |
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staggerDuration-=updateMult; |
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}else |
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if(state==State.STAGGER && staggerDuration<=0){ |
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state=State.IDLE; |
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} |
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} |
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protected void handleMovementPhysics(double updateMult) { |
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@ -116,7 +125,7 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj |
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if (!groundCollision){ |
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this.setY(this.getY()+displacement_y); |
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y_acceleration = GRAVITY; |
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y_acceleration = gravity; |
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if(y_velocity>0 && state!=State.SLIDE){ |
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state = State.FALLING; |
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} |
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@ -283,4 +292,12 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj |
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this.jump_velocity=x; |
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} |
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@Override |
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public void setGravity(double gravity) { |
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this.gravity = gravity; |
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} |
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public double getGravity() { |
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return gravity; |
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} |
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} |
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