Water level now set by screen loads instead of collision
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -18,7 +18,6 @@ public class WaterEvent implements Event{
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@Override
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@Override
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public boolean performScreenLoad(int x, int y) {
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public boolean performScreenLoad(int x, int y) {
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RabiClone.CURRENT_MAP.getMap().setWaterLevel((char)(y/Tile.TILE_HEIGHT*Tile.TILE_HEIGHT));
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RabiClone.CURRENT_MAP.getMap().setWaterLevel((char)(y/Tile.TILE_HEIGHT*Tile.TILE_HEIGHT));
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System.out.println("Set Water level "+System.currentTimeMillis());
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return true;
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return true;
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}
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}
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