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@ -10,7 +10,10 @@ import sig.map.Tile; |
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import java.awt.event.KeyEvent; |
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public class Player extends Object{ |
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double y_acceleration = 1; |
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final double GRAVITY = 90; |
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final double NORMAL_FRICTION = 500; |
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double y_acceleration = GRAVITY; |
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double y_acceleration_limit = 100; |
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double x_acceleration = 0; |
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double x_acceleration_limit = 100; |
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@ -20,7 +23,7 @@ public class Player extends Object{ |
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double y_velocity_limit = 192; |
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double horizontal_drag = 2000; |
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double horizontal_friction = 500; |
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double horizontal_friction = NORMAL_FRICTION; |
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double horizontal_air_drag = 100; |
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double horizontal_air_friction = 7; |
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@ -46,29 +49,50 @@ public class Player extends Object{ |
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Math.abs(y_velocity+y_acceleration*updateMult)>y_velocity_limit |
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?Math.signum(y_velocity+y_acceleration*updateMult)*y_velocity_limit |
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:y_velocity+y_acceleration*updateMult; |
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double displacement = y_velocity*updateMult; |
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double displacement_y = y_velocity*updateMult; |
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double displacement_x = x_velocity*updateMult; |
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boolean groundCollision = false; |
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boolean sideCollision = false; |
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//System.out.println(x_velocity);
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//System.out.println(((int)(getX()+getSprite().getWidth()/2+displacement_x)/Tile.TILE_WIDTH)+"//"+((int)(getY()+getSprite().getHeight()/2)/Tile.TILE_HEIGHT));
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for(int i=0;i<4;i++){ |
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double check_distance = (displacement/4)*(i+1); |
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Tile checked_tile_top = RabiClone.CURRENT_MAP.getTile((int)getX()/Tile.TILE_WIDTH, (int)(getY()+check_distance)/Tile.TILE_HEIGHT); |
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Tile checked_tile_bottom_right = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth()/2)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance)/Tile.TILE_HEIGHT); |
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Tile checked_tile_bottom_left = RabiClone.CURRENT_MAP.getTile((int)(getX()-getSprite().getWidth()/2)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance)/Tile.TILE_HEIGHT); |
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if (sideCollision&&groundCollision) { |
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break; |
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} |
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double check_distance_y = (displacement_y/4)*(i+1); |
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double check_distance_x = (displacement_x/4)*(i+1); |
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Tile checked_tile_top_right = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth()/2-4+check_distance_x)/Tile.TILE_WIDTH, (int)(getY())/Tile.TILE_HEIGHT); |
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Tile checked_tile_top_left = RabiClone.CURRENT_MAP.getTile((int)(getX()-getSprite().getWidth()/2+4+check_distance_x)/Tile.TILE_WIDTH, (int)(getY())/Tile.TILE_HEIGHT); |
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Tile checked_tile_bottom_right = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth()/2)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance_y)/Tile.TILE_HEIGHT); |
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Tile checked_tile_bottom_left = RabiClone.CURRENT_MAP.getTile((int)(getX()-getSprite().getWidth()/2)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance_y)/Tile.TILE_HEIGHT); |
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//System.out.println((int)getX()/Tile.TILE_WIDTH);
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if(checked_tile_bottom_right.getCollision()==CollisionType.BLOCK||checked_tile_bottom_left.getCollision()==CollisionType.BLOCK){ |
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setY((getY()+check_distance)); |
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if(!groundCollision&&checked_tile_bottom_right.getCollision()==CollisionType.BLOCK||checked_tile_bottom_left.getCollision()==CollisionType.BLOCK){ |
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setY((getY()+check_distance_y)); |
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y_acceleration = 0; |
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y_velocity = 0; |
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groundCollision=true; |
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break; |
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} |
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if(!sideCollision&&checked_tile_top_right.getCollision()==CollisionType.BLOCK||checked_tile_top_left.getCollision()==CollisionType.BLOCK){ |
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//System.out.println(checked_tile_top_right.getCollision()+"//"+checked_tile_top_left.getCollision());
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setX((getX()-check_distance_x)); |
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x_acceleration = 0; |
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x_velocity = 0; |
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sideCollision=true; |
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} |
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} |
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if (!groundCollision){ |
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this.setY(this.getY()+displacement); |
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this.setY(this.getY()+displacement_y); |
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y_acceleration = GRAVITY; |
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if (!sideCollision) { |
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handleKeyboardMovement(updateMult, right-left, horizontal_air_friction, horizontal_air_drag); |
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this.setX(this.getX()+displacement_x); |
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} |
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} else { |
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if (!sideCollision) { |
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handleKeyboardMovement(updateMult, right-left, horizontal_friction, horizontal_drag); |
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this.setX(this.getX()+displacement_x); |
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} |
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} |
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this.setX(this.getX()+x_velocity*updateMult); |
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} |
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