change stagger state to actuall stun objects temporarily.

Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
sigonasr2, Sig, Sigo 2022-06-21 15:42:56 +00:00
parent 57f9a1d132
commit 6fd0b4feb4
2 changed files with 4 additions and 1 deletions

View File

@ -47,6 +47,9 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
}
protected void handleMovementPhysics(double updateMult) {
if (state==State.STAGGER) {
return;
}
int right = rightKeyHeld()?1:0;
int left = leftKeyHeld()?1:0;
if(state==State.SLIDE){

View File

@ -34,7 +34,7 @@ public class KnifeSwing extends AttachableObject{
@Override
public void collisionEvent(AnimatedObject obj) {
System.out.println("Bonk");
//System.out.println("Bonk");
if(obj instanceof PhysicsObject){
PhysicsObject pobj = (PhysicsObject)obj;
if(pobj.state!=State.STAGGER){