change stagger state to actuall stun objects temporarily.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -47,6 +47,9 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
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}
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}
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protected void handleMovementPhysics(double updateMult) {
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protected void handleMovementPhysics(double updateMult) {
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if (state==State.STAGGER) {
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return;
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}
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int right = rightKeyHeld()?1:0;
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int right = rightKeyHeld()?1:0;
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int left = leftKeyHeld()?1:0;
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int left = leftKeyHeld()?1:0;
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if(state==State.SLIDE){
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if(state==State.SLIDE){
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@ -34,7 +34,7 @@ public class KnifeSwing extends AttachableObject{
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@Override
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@Override
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public void collisionEvent(AnimatedObject obj) {
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public void collisionEvent(AnimatedObject obj) {
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System.out.println("Bonk");
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//System.out.println("Bonk");
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if(obj instanceof PhysicsObject){
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if(obj instanceof PhysicsObject){
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PhysicsObject pobj = (PhysicsObject)obj;
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PhysicsObject pobj = (PhysicsObject)obj;
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if(pobj.state!=State.STAGGER){
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if(pobj.state!=State.STAGGER){
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