A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
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RabiClone/src/sig/RabiClone.java

97 lines
2.6 KiB

3 years ago
package sig;
import javax.swing.JFrame;
import java.util.ArrayList;
import java.util.List;
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import sig.engine.Panel;
import sig.engine.Point;
import sig.map.Maps;
import sig.objects.EditorRenderer;
import sig.objects.LevelRenderer;
import sig.objects.Player;
import sig.engine.Object;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
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public class RabiClone{
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public static final String PROGRAM_NAME="Sig's Java Project Template";
public static int UPCOUNT=0;
public static Panel p;
public static JFrame f;
public static List<Object> OBJ = new ArrayList<Object>();
boolean newSizeSet=false;
public static int BASE_WIDTH=512;
public static int BASE_HEIGHT=288;
public static int SIZE_MULTIPLIER=1;
public static Point MOUSE_POS;
public static LevelRenderer level_renderer;
public static Player player,player2;
public static Maps CURRENT_MAP = Maps.WORLD1;
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public static void main(String[] args) {
/*f = new JFrame(PROGRAM_NAME);
f.setResizable(false);
f.setUndecorated(true);
f.setSize(BASE_WIDTH,BASE_HEIGHT); //1024x576 (64x64)
ChooseBestRatio();*/
p = new Panel(f);
MOUSE_POS=p.mousePos;
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p.init();
/*f.add(p);
f.addKeyListener(p);
f.setLocation((int)((Toolkit.getDefaultToolkit().getScreenSize().getWidth()-f.getWidth())/2), (int)((Toolkit.getDefaultToolkit().getScreenSize().getHeight()-f.getHeight())/2));
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f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);*/
OBJ.add(level_renderer = new LevelRenderer(p));
OBJ.add(player = new Player(p));
OBJ.add(player2 = new Player(p));
player2.setX(64);
p.render();
long lastGameTime = System.nanoTime();
while (true) {
long timePassed = System.nanoTime()-lastGameTime;
lastGameTime=System.nanoTime();
double updateMult = Math.min(1/60d,timePassed/1000000000d);
if (p.KEYS.getOrDefault(KeyEvent.VK_F1,false)) {
if (level_renderer instanceof EditorRenderer) {
OBJ.remove(level_renderer);
OBJ.add(level_renderer=new LevelRenderer(p));
}
}
if (p.KEYS.getOrDefault(KeyEvent.VK_F2,false)) {
if (!(level_renderer instanceof EditorRenderer)) {
OBJ.remove(level_renderer);
OBJ.add(level_renderer=new EditorRenderer(p));
}
}
for (int i=0;i<OBJ.size();i++) {
OBJ.get(i).update(updateMult);
if (OBJ.get(i).isMarkedForDeletion()) {
OBJ.remove(i--);
}
}
}
}
private static void ChooseBestRatio() {
while (f.getWidth()*(SIZE_MULTIPLIER+1)<Toolkit.getDefaultToolkit().getScreenSize().getWidth()) {
SIZE_MULTIPLIER++;
}
f.setSize(f.getWidth()*SIZE_MULTIPLIER,(int)((f.getWidth()*SIZE_MULTIPLIER)/1.77777777778d));
}
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}