package sig; import javax.swing.JFrame; import java.util.ArrayList; import java.util.List; import sig.engine.Panel; import sig.engine.Point; import sig.map.Maps; import sig.objects.EditorRenderer; import sig.objects.LevelRenderer; import sig.objects.Player; import sig.engine.Object; import java.awt.Toolkit; import java.awt.event.KeyEvent; public class RabiClone{ public static final String PROGRAM_NAME="Sig's Java Project Template"; public static int UPCOUNT=0; public static Panel p; public static JFrame f; public static List OBJ = new ArrayList(); boolean newSizeSet=false; public static int BASE_WIDTH=512; public static int BASE_HEIGHT=288; public static int SIZE_MULTIPLIER=1; public static Point MOUSE_POS; public static LevelRenderer level_renderer; public static Player player,player2; public static Maps CURRENT_MAP = Maps.WORLD1; public static void main(String[] args) { /*f = new JFrame(PROGRAM_NAME); f.setResizable(false); f.setUndecorated(true); f.setSize(BASE_WIDTH,BASE_HEIGHT); //1024x576 (64x64) ChooseBestRatio();*/ p = new Panel(f); MOUSE_POS=p.mousePos; p.init(); /*f.add(p); f.addKeyListener(p); f.setLocation((int)((Toolkit.getDefaultToolkit().getScreenSize().getWidth()-f.getWidth())/2), (int)((Toolkit.getDefaultToolkit().getScreenSize().getHeight()-f.getHeight())/2)); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true);*/ OBJ.add(level_renderer = new LevelRenderer(p)); OBJ.add(player = new Player(p)); OBJ.add(player2 = new Player(p)); player2.setX(64); p.render(); long lastGameTime = System.nanoTime(); while (true) { long timePassed = System.nanoTime()-lastGameTime; lastGameTime=System.nanoTime(); double updateMult = Math.min(1/60d,timePassed/1000000000d); if (p.KEYS.getOrDefault(KeyEvent.VK_F1,false)) { if (level_renderer instanceof EditorRenderer) { OBJ.remove(level_renderer); OBJ.add(level_renderer=new LevelRenderer(p)); } } if (p.KEYS.getOrDefault(KeyEvent.VK_F2,false)) { if (!(level_renderer instanceof EditorRenderer)) { OBJ.remove(level_renderer); OBJ.add(level_renderer=new EditorRenderer(p)); } } for (int i=0;i