A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
RabiClone/src/sig/objects/Player.java

181 lines
7.6 KiB

package sig.objects;
import sig.RabiClone;
import sig.engine.Object;
import sig.engine.Panel;
import sig.engine.Sprite;
import sig.map.CollisionType;
import sig.map.Map;
import sig.map.Tile;
import sig.map.View;
import java.awt.event.KeyEvent;
public class Player extends Object{
final double GRAVITY = 890;
final double NORMAL_FRICTION = 6400;
double y_acceleration = GRAVITY;
double y_acceleration_limit = 100;
double x_acceleration = 0;
double x_acceleration_limit = 100;
double x_velocity = 0;
double x_velocity_limit = 164;
double y_velocity = 5;
double y_velocity_limit = 400;
double horizontal_drag = 2000;
double horizontal_friction = NORMAL_FRICTION;
double horizontal_air_drag = 600;
double horizontal_air_friction = 20;
double jump_velocity = -400;
int maxJumpCount=1;
int jumpCount=maxJumpCount;
final double viewBoundaryX=RabiClone.BASE_WIDTH/3;
final double viewBoundaryY=RabiClone.BASE_HEIGHT/3;
public Player(Panel panel) {
super(panel);
this.setSprite(Sprite.NANA_SMALL);
setX(RabiClone.BASE_WIDTH/2-getSprite().getWidth()/2);
setY(RabiClone.BASE_HEIGHT*(2/3d)-getSprite().getHeight()/2);
}
@Override
public void update(double updateMult) {
handleMovementPhysics(updateMult);
int tileX = (int)(getX())/Tile.TILE_WIDTH;
int tileY = (int)(getY())/Tile.TILE_HEIGHT;
View currentView = RabiClone.CURRENT_MAP.getView(tileX, tileY);
switch (currentView) {
case DIRECT_FOLLOW:
RabiClone.level_renderer.setX(getX()-RabiClone.BASE_WIDTH/2);
RabiClone.level_renderer.setY(getY()-RabiClone.BASE_HEIGHT/2);
break;
case FIXED:
RabiClone.level_renderer.setX((tileX/Tile.TILE_SCREEN_COUNT_X)*Map.MAP_WIDTH);
RabiClone.level_renderer.setY((tileY/Tile.TILE_SCREEN_COUNT_Y)*Map.MAP_HEIGHT);
break;
case LIGHT_FOLLOW:
if (getX()-RabiClone.level_renderer.getX()<viewBoundaryX) {
RabiClone.level_renderer.setX(getX()-viewBoundaryX);
} else if (getX()-RabiClone.level_renderer.getX()>RabiClone.BASE_WIDTH-viewBoundaryX) {
RabiClone.level_renderer.setX(getX()-(RabiClone.BASE_WIDTH-viewBoundaryX));
}
if (getY()-RabiClone.level_renderer.getY()<viewBoundaryY) {
RabiClone.level_renderer.setY(getY()-viewBoundaryY);
} else if (getY()-RabiClone.level_renderer.getY()>RabiClone.BASE_HEIGHT-viewBoundaryY) {
RabiClone.level_renderer.setY(getY()-(RabiClone.BASE_HEIGHT-viewBoundaryY));
}
break;
case LIGHT_HORIZONTAL_FOLLOW:
break;
case LIGHT_VERTICAL_FOLLOW:
break;
default:
break;
}
}
private void handleMovementPhysics(double updateMult) {
int right = KeyHeld(KeyEvent.VK_RIGHT)?1:0;
int left = KeyHeld(KeyEvent.VK_LEFT)?1:0;
x_velocity =
Math.abs(x_velocity+x_acceleration*updateMult)>x_velocity_limit
?Math.signum(x_velocity+x_acceleration*updateMult)*x_velocity_limit
:x_velocity+x_acceleration*updateMult;
y_velocity =
Math.abs(y_velocity+y_acceleration*updateMult)>y_velocity_limit
?Math.signum(y_velocity+y_acceleration*updateMult)*y_velocity_limit
:y_velocity+y_acceleration*updateMult;
double displacement_y = y_velocity*updateMult;
double displacement_x = x_velocity*updateMult;
boolean groundCollision = false;
boolean sideCollision = false;
//System.out.println(x_velocity);
//System.out.println(((int)(getX()+getSprite().getWidth()/2+displacement_x)/Tile.TILE_WIDTH)+"//"+((int)(getY()+getSprite().getHeight()/2)/Tile.TILE_HEIGHT));
for(int i=0;i<4;i++){
if (sideCollision&&groundCollision) {
break;
}
double check_distance_y = (displacement_y/4)*(i+1);
double check_distance_x = (displacement_x/4)*(i+1);
Tile checked_tile_bottom_right = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth()/2-4)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance_y)/Tile.TILE_HEIGHT);
Tile checked_tile_bottom_left = RabiClone.CURRENT_MAP.getTile((int)(getX()-getSprite().getWidth()/2+4)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance_y)/Tile.TILE_HEIGHT);
//System.out.println((int)getX()/Tile.TILE_WIDTH);
if(checked_tile_bottom_right.getCollision()==CollisionType.BLOCK||checked_tile_bottom_left.getCollision()==CollisionType.BLOCK){
setY((getY()-check_distance_y));
if (y_velocity>0) {
jumpCount=maxJumpCount;
}
y_acceleration = 0;
y_velocity = 0;
groundCollision=true;
}
Tile checked_tile_top_right = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth()/2-4+check_distance_x)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2)/Tile.TILE_HEIGHT);
Tile checked_tile_top_left = RabiClone.CURRENT_MAP.getTile((int)(getX()-getSprite().getWidth()/2+4+check_distance_x)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2)/Tile.TILE_HEIGHT);
if(checked_tile_top_right.getCollision()==CollisionType.BLOCK||checked_tile_top_left.getCollision()==CollisionType.BLOCK){
//System.out.println(checked_tile_top_right.getCollision()+"//"+checked_tile_top_left.getCollision());
if (checked_tile_top_right.getCollision()==CollisionType.BLOCK) {
setX(((int)(getX()-getSprite().getWidth()/2)/Tile.TILE_WIDTH)*Tile.TILE_WIDTH+Tile.TILE_WIDTH/2+3+check_distance_x);
} else {
setX(((int)(getX()+getSprite().getWidth())/Tile.TILE_WIDTH)*Tile.TILE_WIDTH-Tile.TILE_WIDTH/2-3+check_distance_x);
}
x_acceleration = 0;
x_velocity = 0;
sideCollision=true;
}
}
if (!groundCollision){
this.setY(this.getY()+displacement_y);
y_acceleration = GRAVITY;
if (!sideCollision) {
handleKeyboardMovement(updateMult, right-left, horizontal_air_friction, horizontal_air_drag);
this.setX(this.getX()+displacement_x);
}
} else {
if (KeyHeld(KeyEvent.VK_SPACE)&&jumpCount>0) {
jumpCount--;
y_velocity = jump_velocity;
//System.out.println("Jump");
}
if (!sideCollision) {
handleKeyboardMovement(updateMult, right-left, horizontal_friction, horizontal_drag);
this.setX(this.getX()+displacement_x);
}
}
}
private void handleKeyboardMovement(double updateMult, int movement, double friction, double drag) {
if (movement!=0) {
x_acceleration=drag*(movement);
} else {
if (x_velocity!=0) {
x_velocity=x_velocity>0
?x_velocity-friction*updateMult>0
?x_velocity-friction*updateMult
:0
:x_velocity+friction*updateMult<0
?x_velocity+friction*updateMult
:0;
}
x_acceleration=0;
}
}
@Override
public void draw(byte[] p) {}
}