A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
RabiClone/src/sig/objects/Player.java

43 lines
1.1 KiB

package sig.objects;
import sig.DrawLoop;
import sig.engine.Object;
import sig.engine.Panel;
import sig.engine.Sprite;
import java.awt.event.KeyEvent;
public class Player extends Object{
public Player(Panel panel) {
super(panel);
this.setSprite(Sprite.NANA);
setX(Math.random()*panel.getWidth());
setY(Math.random()*panel.getHeight());
}
@Override
public void update(double updateMult) {
int right = KeyHeld(KeyEvent.VK_RIGHT)?1:0;
int left = KeyHeld(KeyEvent.VK_LEFT)?1:0;
int up = KeyHeld(KeyEvent.VK_UP)?1:0;
int down = KeyHeld(KeyEvent.VK_DOWN)?1:0;
if (right-left!=0) {
setX(getX()+(right-left)*32*updateMult);
}
if (up-down!=0) {
setY(getY()+(up-down)*32*updateMult);
}
if (getX()<-this.getSprite().getWidth()||getX()>getPanel().getWidth()||
getY()<-this.getSprite().getHeight()||getY()>getPanel().getHeight()) {
setMarkedForDeletion(true);
}
}
@Override
public void draw(int[] p) {
DrawLoop.Draw_Sprite(this.getX(), this.getY(), this.getSprite());
}
}