A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
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RabiClone/src/sig/objects/Player.java

53 lines
1.8 KiB

package sig.objects;
import sig.RabiClone;
import sig.engine.Object;
import sig.engine.Panel;
import sig.engine.Sprite;
import sig.map.CollisionType;
import sig.map.Tile;
public class Player extends Object{
double y_acceleration = 15;
double x_acceleration = 0;
double x_velocity = 0;
double y_velocity = 5;
public Player(Panel panel) {
super(panel);
this.setSprite(Sprite.NANA_SMALL);
setX(RabiClone.BASE_WIDTH/2-getSprite().getWidth()/2);
setY(RabiClone.BASE_HEIGHT*(2/3d)-getSprite().getHeight()/2);
}
@Override
public void update(double updateMult) {
y_velocity += y_acceleration*updateMult;
double displacement = y_velocity*updateMult;
boolean is_collision = false;
for(int i=0;i<4;i++){
double check_distance = (displacement/4)*(i+1);
Tile checked_tile_top = RabiClone.CURRENT_MAP.getTile((int)getX()/Tile.TILE_WIDTH, (int)(getY()+check_distance)/Tile.TILE_HEIGHT);
Tile checked_tile_bottom = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth())/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()+check_distance)/Tile.TILE_HEIGHT);
//System.out.println((int)getX()/Tile.TILE_WIDTH);
if(checked_tile_bottom.getCollision()==CollisionType.BLOCK){
setY((getY()+check_distance)+getSprite().getHeight()/2);
y_acceleration = 0;
y_velocity = 0;
is_collision=true;
break;
}
}
if (!is_collision){
this.setY(this.getY()+displacement);
}
}
@Override
public void draw(int[] p) {
Draw_Sprite(RabiClone.BASE_WIDTH/2-getSprite().getWidth()/2,RabiClone.BASE_HEIGHT*(2/3d)-getSprite().getHeight()/2, this.getSprite());
}
}