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package sig;
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import javax.swing.JFrame;
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import net.java.games.input.Controller;
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import net.java.games.input.ControllerEnvironment;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import sig.engine.Panel;
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import sig.engine.Point;
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import sig.engine.objects.Object;
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import sig.map.Map;
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import sig.map.Maps;
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import sig.map.Tile;
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import sig.objects.ConfigureControls;
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import sig.objects.EditorRenderer;
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import sig.objects.LevelRenderer;
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import sig.objects.Player;
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import sig.engine.Key;
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import sig.engine.KeyBind;
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import sig.engine.PaletteColor;
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import java.awt.Toolkit;
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import java.awt.event.KeyEvent;
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public class RabiClone {
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public static final String PROGRAM_NAME = "RabiClone";
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public static final int UPDATE_LOOP_FRAMERATE = 244;
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public static final long UPDATE_LOOP_NANOTIME = (long)((1d/UPDATE_LOOP_FRAMERATE)*1000000000l);
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public static final double UPDATE_MULT = 1d / UPDATE_LOOP_FRAMERATE;
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public static String BLANK = "\0";
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public static int UPCOUNT = 0;
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public static Panel p;
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public static JFrame f;
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public static List<Object> OBJ = new ArrayList<Object>();
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public static boolean COLLISION[] = new boolean[(Tile.TILE_WIDTH*Map.MAP_WIDTH)*(Tile.TILE_HEIGHT*Map.MAP_HEIGHT)];
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public static int BASE_WIDTH = 512;
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public static int BASE_HEIGHT = 288;
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public static int SIZE_MULTIPLIER = 1;
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public static Point MOUSE_POS;
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public static PaletteColor BACKGROUND_COLOR = PaletteColor.DARK_ORCHID;
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public static LevelRenderer level_renderer;
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public static ConfigureControls control_settings_menu;
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public static Player player;
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public static Maps CURRENT_MAP;
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public static Controller[] CONTROLLERS = new Controller[] {};
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public static long lastControllerScan = System.currentTimeMillis();
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static long lastUpdate = System.nanoTime();
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final static long TARGET_FRAMETIME = 8333333l;
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static long lastReportedTime = System.currentTimeMillis();
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public static long TIME = 0;
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public static long scaleTime;
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public static void main(String[] args) {
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System.setProperty("sun.java2d.transaccel", "True");
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System.setProperty("sun.java2d.d3d", "True");
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System.setProperty("sun.java2d.ddforcevram", "True");
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Key.InitializeKeyConversionMap();
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f = new JFrame(PROGRAM_NAME);
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f.setResizable(false);
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f.setUndecorated(true);
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f.setSize(BASE_WIDTH, BASE_HEIGHT); // 1024x576 (64x64)
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ChooseBestRatio();
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Map.LoadMap(Maps.WORLD1);
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p = new Panel(f);
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MOUSE_POS = p.mousePos;
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p.init();
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f.add(p);
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f.addKeyListener(p);
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f.setLocation((int) ((Toolkit.getDefaultToolkit().getScreenSize().getWidth() - f.getWidth()) / 2),
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(int) ((Toolkit.getDefaultToolkit().getScreenSize().getHeight() - f.getHeight()) / 2));
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f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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f.setVisible(true);
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f.createBufferStrategy(2);
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OBJ.add(level_renderer = new LevelRenderer(p));
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StartGame();
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p.render();
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long lastGameTime = System.nanoTime();
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long dt = 0;
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CONTROLLERS = ControllerEnvironment.getDefaultEnvironment().getControllers();
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while (true) {
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dt += System.nanoTime() - lastGameTime;
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lastGameTime = System.nanoTime();
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while (dt >= UPDATE_LOOP_NANOTIME) {
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handleGameControllers();
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KeyBind.poll();
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if (Key.isKeyHeld(KeyEvent.VK_F1)) {
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if (level_renderer instanceof EditorRenderer) {
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OBJ.remove(level_renderer);
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OBJ.add(level_renderer = new LevelRenderer(p));
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StartGame();
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}
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}
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if (Key.isKeyHeld(KeyEvent.VK_F2)) {
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if (!(level_renderer instanceof EditorRenderer)) {
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OBJ.clear();
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ResetGame();
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OBJ.add(level_renderer = new EditorRenderer(p));
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}
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}
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if (Key.isKeyHeld(KeyEvent.VK_F6)) {
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OBJ.clear();
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ResetGame();
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OBJ.add(control_settings_menu = new ConfigureControls(p));
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}
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if (Key.isKeyHeld(KeyEvent.VK_F5) && System.currentTimeMillis() - lastControllerScan > 5000) {
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CONTROLLERS = ControllerEnvironment.getDefaultEnvironment().rescanControllers();
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System.out.println(Arrays.toString(CONTROLLERS));
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lastControllerScan = System.currentTimeMillis();
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}
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for (int i = 0; i < OBJ.size(); i++) {
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OBJ.get(i).update(UPDATE_MULT);
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if (OBJ.get(i).isMarkedForDeletion()) {
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OBJ.remove(i--);
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}
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}
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dt -= UPDATE_LOOP_NANOTIME;
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TIME += UPDATE_LOOP_NANOTIME;
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// System.out.println(TIME);
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}
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gameUpdateLoopStabilizer(dt); //This is hackish. Removing this slows down the game by about 30%. The timer runs slower. ???
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}
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}
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private static void gameUpdateLoopStabilizer(long dt) {
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if (dt < UPDATE_LOOP_NANOTIME) {
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lastReportedTime = System.currentTimeMillis();
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} else {
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if (System.currentTimeMillis() - lastReportedTime > 5000) {
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System.out.println("WARNING! Game is lagging behind! Frames Behind: " + (dt / UPDATE_LOOP_NANOTIME));
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lastReportedTime = System.currentTimeMillis();
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}
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}
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try {
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Thread.sleep(4);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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private static void handleGameControllers() {
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for (int i = 0; i < CONTROLLERS.length; i++) {
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if (CONTROLLERS[i].getType() == Controller.Type.KEYBOARD
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|| CONTROLLERS[i].getType() == Controller.Type.MOUSE) {
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continue;
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}
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if (!CONTROLLERS[i].poll()) {
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Controller[] newArr = new Controller[CONTROLLERS.length - 1];
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for (int j = 0; j < CONTROLLERS.length; j++) {
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if (j != i) {
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newArr[(j > i ? j - 1 : j)] = CONTROLLERS[i];
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}
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}
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CONTROLLERS = newArr;
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}
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}
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}
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private static void ResetGame() {
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player = null;
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level_renderer = null;
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control_settings_menu = null;
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// System.gc();
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}
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private static void StartGame() {
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// System.gc();
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OBJ.add(player = new Player(p));
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//OBJ.add(new Erinoah(p));
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}
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private static void ChooseBestRatio() {
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while (f.getWidth() * (SIZE_MULTIPLIER + 1) < Toolkit.getDefaultToolkit().getScreenSize().getWidth()) {
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SIZE_MULTIPLIER++;
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}
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f.setSize(f.getWidth() * SIZE_MULTIPLIER, (int) ((f.getWidth() * SIZE_MULTIPLIER) / 1.77777777778d));
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}
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}
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