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#include <cmath>
#include <vector>
#include <glm/glm.hpp>
class Torus
{
private:
int numVertices;
int numIndices;
int prec;
float inner;
float outer;
std::vector<int> indices;
std::vector<glm::vec3> vertices;
std::vector<glm::vec2> texCoords;
std::vector<glm::vec3> normals;
std::vector<glm::vec3> sTangents;
std::vector<glm::vec3> tTangents;
void init();
float toRadians(float degrees);
public:
Torus();
Torus(float innerRadius,float outerRadius,int prec);
int getNumVertices();
int getNumIndices();
std::vector<int> getIndices();
std::vector<glm::vec3> getVertices();
std::vector<glm::vec2> getTexCoords();
std::vector<glm::vec3> getNormals();
std::vector<glm::vec3> getStangents();
std::vector<glm::vec3> getTtangents();
};