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32 lines
750 B
32 lines
750 B
1 year ago
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#include <cmath>
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#include <vector>
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#include <glm/glm.hpp>
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class Torus
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{
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private:
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int numVertices;
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int numIndices;
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int prec;
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float inner;
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float outer;
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std::vector<int> indices;
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std::vector<glm::vec3> vertices;
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std::vector<glm::vec2> texCoords;
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std::vector<glm::vec3> normals;
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std::vector<glm::vec3> sTangents;
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std::vector<glm::vec3> tTangents;
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void init();
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float toRadians(float degrees);
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public:
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Torus();
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Torus(float innerRadius,float outerRadius,int prec);
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int getNumVertices();
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int getNumIndices();
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std::vector<int> getIndices();
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std::vector<glm::vec3> getVertices();
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std::vector<glm::vec2> getTexCoords();
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std::vector<glm::vec3> getNormals();
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std::vector<glm::vec3> getStangents();
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std::vector<glm::vec3> getTtangents();
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};
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