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14b50a5bbf
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Implement Phong Light Shading + Optimizations
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2023-10-30 00:28:06 -05:00 |
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ec680f42ca
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Setup Lighting Project
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2023-10-29 21:55:05 -05:00 |
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a6a1f61e22
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Custom model loading
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2023-10-29 00:33:51 -05:00 |
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bb8439b513
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Saturn with Ring.
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2023-10-29 00:18:22 -05:00 |
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1aa67c5f15
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Torus!
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2023-10-29 00:10:06 -05:00 |
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05e821adc3
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Render a sphere / Earth
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2023-10-28 23:44:19 -05:00 |
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a14516f74f
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Setup next chapter project files and experiment with active texture sample binding.
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2023-10-28 23:25:31 -05:00 |
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836b249bc6
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CUPYAY
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2023-10-27 19:50:24 -05:00 |
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49038b9a88
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Textured Square Pyramids
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2023-10-27 17:50:30 -05:00 |
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532483c6f9
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Orbiting via 3D Transformations
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2023-10-27 00:58:50 -05:00 |
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4d952f035d
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Add in Square Pyramid render.
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2023-10-26 23:50:16 -05:00 |
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ac412093de
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Many cubes of doom.
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2023-10-26 23:12:41 -05:00 |
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173ac6e344
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Expanding dot example
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2023-10-25 20:17:44 -05:00 |
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d493d60fe5
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Consolidated all shader loading inside its own util.
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2023-10-25 19:46:44 -05:00 |
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3f8fd07eb3
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External shader file loading.
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2023-10-25 19:14:36 -05:00 |
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3a2d18f731
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Create basic vertex and fragment shader. Error handling.
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2023-10-25 18:26:11 -05:00 |
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182fe9c28c
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Add project files.
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2023-10-25 17:53:29 -05:00 |
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b5a85db192
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Add .gitattributes and .gitignore.
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2023-10-25 17:53:27 -05:00 |
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