|
|
|
@ -54,17 +54,18 @@ void setupVertices(void) { // 36 vertices, 12 triangles, makes 2x2x2 cube placed |
|
|
|
|
glGenBuffers(numVBOs, vbo); |
|
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); |
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, pvalues.size()*sizeof(float), vertices.data(), GL_STATIC_DRAW); |
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, pvalues.size()*4, &pvalues[0], GL_STATIC_DRAW); |
|
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); |
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, tvalues.size()*sizeof(float), tvalues.data(), GL_STATIC_DRAW); |
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, tvalues.size()*4, &tvalues[0],GL_STATIC_DRAW); |
|
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo[2]); |
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, nvalues.size()*sizeof(float), nvalues.data(), GL_STATIC_DRAW); |
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, nvalues.size()*4, &nvalues[0], GL_STATIC_DRAW); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void setupTextures(){
|
|
|
|
|
pyrTex=utils::loadTexture("brick1.jpg"); |
|
|
|
|
pyrTex=utils::loadTexture("earth.jpg"); |
|
|
|
|
glActiveTexture(GL_TEXTURE0); |
|
|
|
|
glBindTexture(GL_TEXTURE_2D,pyrTex); |
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); |
|
|
|
|
glGenerateMipmap(GL_TEXTURE_2D); |
|
|
|
@ -74,11 +75,24 @@ void setupTextures(){ |
|
|
|
|
|
|
|
|
|
void init(GLFWwindow* window) { |
|
|
|
|
renderingProgram=utils::createShaderProgram("vertShader.glsl","fragShader.glsl"); |
|
|
|
|
camera={0.0f,2.0f,-10.0f}; |
|
|
|
|
camera={0.0f,0.0f,-10.0f}; |
|
|
|
|
setupVertices(); |
|
|
|
|
setupTextures(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void DrawSphere(){ |
|
|
|
|
glUniformMatrix4fv(mvLoc,1,GL_FALSE,glm::value_ptr(mvMat)); |
|
|
|
|
glUniformMatrix4fv(projLoc,1,GL_FALSE,glm::value_ptr(pMat)); |
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,vbo[0]); |
|
|
|
|
glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); |
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,vbo[1]); |
|
|
|
|
glVertexAttribPointer(1,2,GL_FLOAT,GL_FALSE,0,0); |
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,vbo[2]); |
|
|
|
|
glVertexAttribPointer(2,3,GL_FLOAT,GL_FALSE,0,0); |
|
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLES,0,sphere.getNumIndices()); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
double lastTime=0; |
|
|
|
|
|
|
|
|
|
void display(GLFWwindow* window, double currentTime) { |
|
|
|
@ -86,7 +100,7 @@ void display(GLFWwindow* window, double currentTime) { |
|
|
|
|
lastTime=currentTime; |
|
|
|
|
|
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT); |
|
|
|
|
glClearColor(0,0,0.2,1); |
|
|
|
|
glClearColor(0.2,0,0.2,1); |
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
|
|
|
|
|
|
glUseProgram(renderingProgram); |
|
|
|
@ -94,6 +108,7 @@ void display(GLFWwindow* window, double currentTime) { |
|
|
|
|
glDepthFunc(GL_LEQUAL); |
|
|
|
|
glEnableVertexAttribArray(0); |
|
|
|
|
glEnableVertexAttribArray(1); |
|
|
|
|
glEnableVertexAttribArray(2); |
|
|
|
|
|
|
|
|
|
mvLoc=glGetUniformLocation(renderingProgram,"mv_matrix"); |
|
|
|
|
projLoc=glGetUniformLocation(renderingProgram,"proj_matrix"); |
|
|
|
@ -104,23 +119,12 @@ void display(GLFWwindow* window, double currentTime) { |
|
|
|
|
|
|
|
|
|
vMat=glm::translate(glm::mat4(1.0f),glm::vec3{camera.x,camera.y,camera.z}); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mMat=glm::translate(mMat,{0.f,0.f,0.f}); |
|
|
|
|
mMat=glm::translate(glm::mat4(1.0f),{0.f,0.f,0.f}); |
|
|
|
|
mMat=glm::rotate(mMat,float(currentTime/4),{0.f,1.f,0.2f}); |
|
|
|
|
mMat=glm::scale(mMat,{5,5,5}); |
|
|
|
|
mvMat=vMat*mMat; |
|
|
|
|
|
|
|
|
|
glUniformMatrix4fv(mvLoc,1,GL_FALSE,glm::value_ptr(mvMat)); |
|
|
|
|
glUniformMatrix4fv(projLoc,1,GL_FALSE,glm::value_ptr(pMat)); |
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,vbo[0]); |
|
|
|
|
glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); |
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,vbo[1]); |
|
|
|
|
glVertexAttribPointer(0,2,GL_FLOAT,GL_FALSE,0,0); |
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,vbo[2]); |
|
|
|
|
glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); |
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE_2D); |
|
|
|
|
glBindTexture(GL_TEXTURE_2D,pyrTex); |
|
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLES,0,sphere.getNumIndices()); |
|
|
|
|
DrawSphere(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
int main(void) { |
|
|
|
|