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#include <fstream>
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#include <sstream>
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#include <glm/glm.hpp>
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#include "ImportedModel.h"
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using namespace std;
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ImportedModel::ImportedModel() {}
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ImportedModel::ImportedModel(const char *filePath) {
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ModelImporter modelImporter = ModelImporter();
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modelImporter.parseOBJ(filePath);
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numVertices = modelImporter.getNumVertices();
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std::vector<float> verts = modelImporter.getVertices();
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std::vector<float> tcs = modelImporter.getTextureCoordinates();
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std::vector<float> normals = modelImporter.getNormals();
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for (int i = 0; i < numVertices; i++) {
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vertices.push_back(glm::vec3(verts[i*3], verts[i*3+1], verts[i*3+2]));
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if(texCoords.size()>0){
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texCoords.push_back(glm::vec2(tcs[i*2], tcs[i*2+1]));
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}
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normalVecs.push_back(glm::vec3(normals[i*3], normals[i*3+1], normals[i*3+2]));
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}
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}
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int ImportedModel::getNumVertices() { return numVertices; }
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std::vector<glm::vec3> ImportedModel::getVertices() { return vertices; }
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std::vector<glm::vec2> ImportedModel::getTextureCoords() { return texCoords; }
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std::vector<glm::vec3> ImportedModel::getNormals() { return normalVecs; }
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// ---------------------------------------------------------------
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ModelImporter::ModelImporter() {}
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void ModelImporter::parseOBJ(const char *filePath) {
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float x, y, z;
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string content;
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ifstream fileStream(filePath, ios::in);
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string line = "";
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while (!fileStream.eof()) {
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getline(fileStream, line);
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if (line.compare(0, 2, "v ") == 0) {
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stringstream ss(line.erase(0, 1));
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ss >> x; ss >> y; ss >> z;
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vertVals.push_back(x);
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vertVals.push_back(y);
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vertVals.push_back(z);
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}
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if (line.compare(0, 2, "vt") == 0) {
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stringstream ss(line.erase(0, 2));
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ss >> x; ss >> y;
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stVals.push_back(x);
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stVals.push_back(y);
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}
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if (line.compare(0, 2, "vn") == 0) {
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stringstream ss(line.erase(0, 2));
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ss >> x; ss >> y; ss >> z;
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normVals.push_back(x);
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normVals.push_back(y);
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normVals.push_back(z);
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}
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if (line.compare(0, 2, "f ") == 0) {
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string oneCorner, v, t, n;
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stringstream ss(line.erase(0, 2));
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for (int i = 0; i < 3; i++) {
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getline(ss, oneCorner, ' ');
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stringstream oneCornerSS(oneCorner);
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getline(oneCornerSS, v, '/');
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getline(oneCornerSS, t, '/');
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getline(oneCornerSS, n, '/');
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int vertRef = (stoi(v) - 1) * 3;
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int normRef = (stoi(n) - 1) * 3;
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triangleVerts.push_back(vertVals[vertRef]);
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triangleVerts.push_back(vertVals[vertRef + 1]);
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triangleVerts.push_back(vertVals[vertRef + 2]);
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if(t.length()>0){
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int tcRef = (stoi(t) - 1) * 2;
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textureCoords.push_back(stVals[tcRef]);
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textureCoords.push_back(stVals[tcRef + 1]);
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}
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normals.push_back(normVals[normRef]);
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normals.push_back(normVals[normRef + 1]);
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normals.push_back(normVals[normRef + 2]);
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}
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}
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}
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}
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int ModelImporter::getNumVertices() { return (triangleVerts.size()/3); }
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std::vector<float> ModelImporter::getVertices() { return triangleVerts; }
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std::vector<float> ModelImporter::getTextureCoordinates() { return textureCoords; }
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std::vector<float> ModelImporter::getNormals() { return normals; }
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