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OpenGLTemplate/Lighting/ImportedModel.cpp

91 lines
2.9 KiB

#include <fstream>
#include <sstream>
#include <glm/glm.hpp>
#include "ImportedModel.h"
using namespace std;
ImportedModel::ImportedModel() {}
ImportedModel::ImportedModel(const char *filePath) {
ModelImporter modelImporter = ModelImporter();
modelImporter.parseOBJ(filePath);
numVertices = modelImporter.getNumVertices();
std::vector<float> verts = modelImporter.getVertices();
std::vector<float> tcs = modelImporter.getTextureCoordinates();
std::vector<float> normals = modelImporter.getNormals();
for (int i = 0; i < numVertices; i++) {
vertices.push_back(glm::vec3(verts[i*3], verts[i*3+1], verts[i*3+2]));
texCoords.push_back(glm::vec2(tcs[i*2], tcs[i*2+1]));
normalVecs.push_back(glm::vec3(normals[i*3], normals[i*3+1], normals[i*3+2]));
}
}
int ImportedModel::getNumVertices() { return numVertices; }
std::vector<glm::vec3> ImportedModel::getVertices() { return vertices; }
std::vector<glm::vec2> ImportedModel::getTextureCoords() { return texCoords; }
std::vector<glm::vec3> ImportedModel::getNormals() { return normalVecs; }
// ---------------------------------------------------------------
ModelImporter::ModelImporter() {}
void ModelImporter::parseOBJ(const char *filePath) {
float x, y, z;
string content;
ifstream fileStream(filePath, ios::in);
string line = "";
while (!fileStream.eof()) {
getline(fileStream, line);
if (line.compare(0, 2, "v ") == 0) {
stringstream ss(line.erase(0, 1));
ss >> x; ss >> y; ss >> z;
vertVals.push_back(x);
vertVals.push_back(y);
vertVals.push_back(z);
}
if (line.compare(0, 2, "vt") == 0) {
stringstream ss(line.erase(0, 2));
ss >> x; ss >> y;
stVals.push_back(x);
stVals.push_back(y);
}
if (line.compare(0, 2, "vn") == 0) {
stringstream ss(line.erase(0, 2));
ss >> x; ss >> y; ss >> z;
normVals.push_back(x);
normVals.push_back(y);
normVals.push_back(z);
}
if (line.compare(0, 2, "f ") == 0) {
string oneCorner, v, t, n;
stringstream ss(line.erase(0, 2));
for (int i = 0; i < 3; i++) {
getline(ss, oneCorner, ' ');
stringstream oneCornerSS(oneCorner);
getline(oneCornerSS, v, '/');
getline(oneCornerSS, t, '/');
getline(oneCornerSS, n, '/');
int vertRef = (stoi(v) - 1) * 3;
int tcRef = (stoi(t) - 1) * 2;
int normRef = (stoi(n) - 1) * 3;
triangleVerts.push_back(vertVals[vertRef]);
triangleVerts.push_back(vertVals[vertRef + 1]);
triangleVerts.push_back(vertVals[vertRef + 2]);
textureCoords.push_back(stVals[tcRef]);
textureCoords.push_back(stVals[tcRef + 1]);
normals.push_back(normVals[normRef]);
normals.push_back(normVals[normRef + 1]);
normals.push_back(normVals[normRef + 2]);
}
}
}
}
int ModelImporter::getNumVertices() { return (triangleVerts.size()/3); }
std::vector<float> ModelImporter::getVertices() { return triangleVerts; }
std::vector<float> ModelImporter::getTextureCoordinates() { return textureCoords; }
std::vector<float> ModelImporter::getNormals() { return normals; }