Rendering other models.

master
sigonasr2 1 year ago
parent 14b50a5bbf
commit e3becbaaab
  1. 5
      .gitignore
  2. BIN
      Lighting/Dolphin_HighPolyUV.png
  3. 14
      Lighting/ImportedModel.cpp
  4. 24
      Lighting/main.cpp

5
.gitignore vendored

@ -13,6 +13,8 @@
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
StandfordDragon.obj
# Mono auto generated files
mono_crash.*
@ -360,4 +362,5 @@ MigrationBackup/
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
FodyWeavers.xsd
/Lighting/StandfordDragon.mtl

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After

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@ -16,7 +16,9 @@ ImportedModel::ImportedModel(const char *filePath) {
for (int i = 0; i < numVertices; i++) {
vertices.push_back(glm::vec3(verts[i*3], verts[i*3+1], verts[i*3+2]));
texCoords.push_back(glm::vec2(tcs[i*2], tcs[i*2+1]));
if(texCoords.size()>0){
texCoords.push_back(glm::vec2(tcs[i*2], tcs[i*2+1]));
}
normalVecs.push_back(glm::vec3(normals[i*3], normals[i*3+1], normals[i*3+2]));
}
}
@ -68,15 +70,17 @@ void ModelImporter::parseOBJ(const char *filePath) {
getline(oneCornerSS, n, '/');
int vertRef = (stoi(v) - 1) * 3;
int tcRef = (stoi(t) - 1) * 2;
int normRef = (stoi(n) - 1) * 3;
triangleVerts.push_back(vertVals[vertRef]);
triangleVerts.push_back(vertVals[vertRef + 1]);
triangleVerts.push_back(vertVals[vertRef + 2]);
textureCoords.push_back(stVals[tcRef]);
textureCoords.push_back(stVals[tcRef + 1]);
if(t.length()>0){
int tcRef = (stoi(t) - 1) * 2;
textureCoords.push_back(stVals[tcRef]);
textureCoords.push_back(stVals[tcRef + 1]);
}
normals.push_back(normVals[normRef]);
normals.push_back(normVals[normRef + 1]);

@ -33,10 +33,10 @@ float lightAmbient[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
float lightDiffuse[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
float lightSpecular[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
float* matAmb = utils::silverAmbient();
float* matDif = utils::silverDiffuse();
float* matSpe = utils::silverSpecular();
float matShi = utils::silverShininess();
float* matAmb = utils::goldAmbient();
float* matDif = utils::goldDiffuse();
float* matSpe = utils::goldSpecular();
float matShi = utils::goldShininess();
float* matAmb2 = utils::jadeAmbient();
float* matDif2 = utils::jadeDiffuse();
@ -50,7 +50,7 @@ GLuint pyrTex;
Sphere sphere(48);
Torus torus(1.0,0.5,48);
ImportedModel shuttle("shuttle.obj");
ImportedModel shuttle("StanfordDragon.obj");
void setupVertices(void) {
glGenVertexArrays(1, vao);
@ -130,8 +130,10 @@ void setupVertices(void) {
pvalues.push_back(vertices[i].x);
pvalues.push_back(vertices[i].y);
pvalues.push_back(vertices[i].z);
tvalues.push_back(uvs[i].s);
tvalues.push_back(uvs[i].t);
if(uvs.size()>0){
tvalues.push_back(uvs[i].s);
tvalues.push_back(uvs[i].t);
}
nvalues.push_back(normals[i].x);
nvalues.push_back(normals[i].y);
nvalues.push_back(normals[i].z);
@ -274,9 +276,9 @@ void display(GLFWwindow* window, double currentTime) {
//vMat=glm::lookAt(glm::vec3{camera.x,camera.y,camera.z},{0,-3,0},{0,1,0});
mMat=glm::translate(glm::mat4(1.0f),{0.f,-2.f,0.f});
mMat=glm::rotate(mMat,float(currentTime/4),{0.f,1.f,0.2f});
mMat=glm::scale(mMat,{7,7,7});
mMat=glm::translate(glm::mat4(1.0f),{0.f,-8.f,0.f});
mMat=glm::rotate(mMat,float(currentTime/4),{0.f,1.f,0.f});
mMat=glm::scale(mMat,{60,60,60});
mvMat=vMat*mMat;
invTrMat=glm::transpose(glm::inverse(mvMat));
@ -298,7 +300,7 @@ void display(GLFWwindow* window, double currentTime) {
invTrMat=glm::transpose(glm::inverse(mvMat));
DrawTorus();
//DrawTorus();
}
int main(void) {

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