generated from sigonasr2/CPlusPlusProjectTemplate
Pinbally things. Maybe.
This commit is contained in:
parent
9b7f3e5d9a
commit
ed20eb1d67
405
.gitignore
vendored
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405
.gitignore
vendored
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@ -0,0 +1,405 @@
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/visualstudio
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudio
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/visualstudio
|
31
MiniGolfPro.sln
Normal file
31
MiniGolfPro.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.33516.290
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MiniGolfPro", "MiniGolfPro.vcxproj", "{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}.Debug|x64.Build.0 = Debug|x64
|
||||
{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}.Debug|x86.Build.0 = Debug|Win32
|
||||
{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}.Release|x64.ActiveCfg = Release|x64
|
||||
{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}.Release|x64.Build.0 = Release|x64
|
||||
{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}.Release|x86.ActiveCfg = Release|Win32
|
||||
{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {A2AAA7EE-EACB-4984-973C-E5026077B816}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
114
MiniGolfPro.vcxproj
Normal file
114
MiniGolfPro.vcxproj
Normal file
@ -0,0 +1,114 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<ProjectGuid>{E57F8D7A-E7A2-4C39-A16A-2E446E6A92E0}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="pixelGameEngine.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="pixelGameEngine.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="buildtemplate.html" />
|
||||
<None Include="C++ProjectTemplate.html" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
34
MiniGolfPro.vcxproj.filters
Normal file
34
MiniGolfPro.vcxproj.filters
Normal file
@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pixelGameEngine.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="pixelGameEngine.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="buildtemplate.html" />
|
||||
<None Include="C++ProjectTemplate.html" />
|
||||
</ItemGroup>
|
||||
</Project>
|
151
main.cpp
151
main.cpp
@ -22,8 +22,11 @@ struct Line{
|
||||
float bounceFactor=0.8;
|
||||
float bumperLeft=0;
|
||||
float bumperRight=0;
|
||||
bool oneWay=false;
|
||||
};
|
||||
|
||||
const float PI=3.14159f;
|
||||
|
||||
class MiniGolfPro : public olc::PixelGameEngine
|
||||
{
|
||||
|
||||
@ -35,6 +38,12 @@ public:
|
||||
std::vector<std::pair<Ball*,Ball*>>collidingPairs;
|
||||
std::vector<Ball*>fakeBalls;
|
||||
bool selectedLineStart=false;
|
||||
float friction=0.9f;
|
||||
float gravity=200.f;
|
||||
float limit=500.f;
|
||||
Line*leftFlipperLine,*rightFlipperLine;
|
||||
float leftFlipper=PI/4;
|
||||
float rightFlipper=3*PI/4;
|
||||
|
||||
MiniGolfPro()
|
||||
{
|
||||
@ -46,18 +55,26 @@ public:
|
||||
b.pos=pos;
|
||||
b.radius=r;
|
||||
b.mass=r*10;
|
||||
b.vel.y=rand()%1000-17000;
|
||||
balls.emplace_back(b);
|
||||
}
|
||||
|
||||
void AddLine(vf2d pos1,vf2d pos2,float r,float bounceFactor){
|
||||
void AddLine(vf2d pos1,vf2d pos2,float r,float bounceFactor,bool oneway=false){
|
||||
Line l;
|
||||
l.startPos=pos1;
|
||||
l.endPos=pos2;
|
||||
l.radius=r;
|
||||
l.bounceFactor=bounceFactor;
|
||||
l.oneWay=oneway;
|
||||
lines.push_back(l);
|
||||
}
|
||||
|
||||
void AddTriangle(vf2d center,float size,float radius,float bounceFactor,bool flip=false){
|
||||
AddLine(center+vf2d{-size,size}*(flip?-1:1),center+vf2d{0,-size}*(flip?-1:1),radius,bounceFactor);
|
||||
AddLine(center+vf2d{0,-size}*(flip?-1:1),center+vf2d{size,size}*(flip?-1:1),radius,bounceFactor);
|
||||
AddLine(center+vf2d{size,size}*(flip?-1:1),center+vf2d{-size,size}*(flip?-1:1),radius,bounceFactor);
|
||||
}
|
||||
|
||||
bool isLeft(Line line, vf2d point) {
|
||||
return (line.endPos.x - line.startPos.x)*(point.y - line.startPos.y) - (line.endPos.y - line.startPos.y)*(point.x - line.startPos.x) > 0;
|
||||
}
|
||||
@ -65,10 +82,8 @@ public:
|
||||
public:
|
||||
bool OnUserCreate() override
|
||||
{
|
||||
for (int i=0;i<20;i++){
|
||||
AddBall({float(rand()%ScreenWidth()),float(rand()%ScreenHeight())},rand()%16+2);
|
||||
}
|
||||
AddLine({0,450},{640,450},10,0.8);
|
||||
AddBall({610,620},rand()%4+8);
|
||||
AddLine({0,630},{640,630},10,0.8);
|
||||
ConsoleCaptureStdOut(true);
|
||||
for(int x=0;x<320;x+=20){
|
||||
AddLine({float(x+320),(1.f/18000)*std::abs(powf(float(x),2.6f))},{x+20+320.f,(1.f/18000)*std::abs(powf(float(x+20),2.6f))},10,0.4);
|
||||
@ -82,9 +97,25 @@ public:
|
||||
AddLine({float(-x+320),(1.f/12000)*std::abs(powf(float(x),2.6f))+60},{float(-x-20+320),(1.f/12000)*std::abs(powf(float(x+20),2.6f))+60},10,0.4);
|
||||
}
|
||||
}
|
||||
AddLine({640,190},{640,480},10,0.4);
|
||||
AddLine({580,220},{580,480},10,0.4);
|
||||
AddLine({60,100},{90,290},15,1.5);
|
||||
AddLine({640,190},{640,640},10,0.8);
|
||||
AddLine({580,220},{580,640},10,0.8);
|
||||
AddLine({60,100},{100,290},15,1.5);
|
||||
AddLine({110,290},{120,560},5,0.8);
|
||||
AddLine({158,392},{196,503},5,0.8);
|
||||
AddLine({196,503},{258,545},5,0.8);
|
||||
AddLine({161,104},{81,86},2,0.4,true);
|
||||
|
||||
AddTriangle({250,220},40,10,1.5);
|
||||
AddTriangle({350,160},40,10,1.5,true);
|
||||
AddTriangle({450,220},40,10,1.5);
|
||||
|
||||
|
||||
AddLine({535,392},{497,503},5,0.8);
|
||||
AddLine({497,503},{435,545},5,0.8);
|
||||
AddLine({258,545},{258,545},8,0.4);
|
||||
AddLine({435,545},{435,545},8,0.4);
|
||||
leftFlipperLine=&lines[lines.size()-2];
|
||||
rightFlipperLine=&lines[lines.size()-1];
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -132,6 +163,9 @@ public:
|
||||
}
|
||||
}
|
||||
if(GetMouse(0).bReleased){
|
||||
if(selectedLine!=nullptr){
|
||||
std::cout<<selectedLine->startPos<<"/"<<selectedLine->endPos<<std::endl;
|
||||
}
|
||||
if(selectedBall!=nullptr){
|
||||
selectedBall->vel.x=5*((selectedBall->pos.x)-GetMouseX());
|
||||
selectedBall->vel.y=5*((selectedBall->pos.y)-GetMouseY());
|
||||
@ -157,6 +191,37 @@ public:
|
||||
int maxSimulationSteps=15;
|
||||
float simElapsedTime=fElapsedTime/(float)simulationUpdates;
|
||||
|
||||
leftFlipperLine->endPos=vf2d{std::cosf(leftFlipper)*64,std::sinf(leftFlipper)*64}+leftFlipperLine->startPos;
|
||||
rightFlipperLine->endPos=vf2d{std::cosf(rightFlipper)*64,std::sinf(rightFlipper)*64}+rightFlipperLine->startPos;
|
||||
|
||||
if(GetKey(SPACE).bPressed){
|
||||
AddBall({610,620},rand()%4+8);
|
||||
}
|
||||
|
||||
if(GetKey(A).bHeld){
|
||||
leftFlipper=std::max(-PI/4,leftFlipper-8*PI*fElapsedTime);
|
||||
if(leftFlipper!=-PI/4){
|
||||
leftFlipperLine->bounceFactor=2;
|
||||
} else {
|
||||
leftFlipperLine->bounceFactor=std::max(0.4f,leftFlipperLine->bounceFactor-2*fElapsedTime);
|
||||
}
|
||||
} else {
|
||||
leftFlipper=std::min(PI/4,leftFlipper+8*PI*fElapsedTime);
|
||||
leftFlipperLine->bounceFactor=0.4;
|
||||
}
|
||||
|
||||
if(GetKey(L).bHeld){
|
||||
rightFlipper=std::min(5*PI/4,rightFlipper+8*PI*fElapsedTime);
|
||||
if(rightFlipper!=5*PI/4){
|
||||
rightFlipperLine->bounceFactor=2;
|
||||
} else {
|
||||
rightFlipperLine->bounceFactor=std::max(0.4f,rightFlipperLine->bounceFactor-2*fElapsedTime);
|
||||
}
|
||||
} else {
|
||||
rightFlipper=std::max(3*PI/4,rightFlipper-8*PI*fElapsedTime);
|
||||
rightFlipperLine->bounceFactor=0.4;
|
||||
}
|
||||
|
||||
for(int i=0;i<simulationUpdates;i++){
|
||||
for(Ball&b:balls){
|
||||
b.simTimeRemaining=simElapsedTime;
|
||||
@ -166,8 +231,8 @@ public:
|
||||
if(b.simTimeRemaining>0){
|
||||
b.originalPos.x=b.pos.x;
|
||||
b.originalPos.y=b.pos.y;
|
||||
b.acc.x=-b.vel.x*0.8f;
|
||||
b.acc.y=-b.vel.y*0.8f+100.f; //Gravity constant;
|
||||
b.acc.x=-b.vel.x*friction;
|
||||
b.acc.y=-b.vel.y*friction+gravity; //Gravity constant;
|
||||
b.vel.x+=b.acc.x*b.simTimeRemaining;
|
||||
b.vel.y+=b.acc.y*b.simTimeRemaining;
|
||||
b.pos.x+=b.vel.x*b.simTimeRemaining;
|
||||
@ -196,27 +261,29 @@ public:
|
||||
for(Ball&b:balls){
|
||||
float deltaTime=b.simTimeRemaining;
|
||||
for(Line&l:lines){
|
||||
vf2d line1={l.endPos.x-l.startPos.x,l.endPos.y-l.startPos.y};
|
||||
vf2d line2={b.pos.x-l.startPos.x,b.pos.y-l.startPos.y};
|
||||
float edgeLength=line1.x*line1.x+line1.y*line1.y;
|
||||
float t=std::max(0.f,std::min(edgeLength,(line1.x*line2.x+line1.y*line2.y)))/edgeLength;
|
||||
vf2d closestPoint={l.startPos.x+t*line1.x,l.startPos.y+t*line1.y};
|
||||
float dist=sqrtf((b.pos.x-closestPoint.x)*(b.pos.x-closestPoint.x)+(b.pos.y-closestPoint.y)*(b.pos.y-closestPoint.y));
|
||||
if(dist<=b.radius+l.radius){
|
||||
Ball*fakeBall=new Ball();
|
||||
fakeBall->radius=l.radius;
|
||||
fakeBall->mass=b.mass*l.bounceFactor;
|
||||
fakeBall->pos={closestPoint.x,closestPoint.y};
|
||||
fakeBall->vel={-b.vel.x,-b.vel.y};
|
||||
fakeBalls.push_back(fakeBall);
|
||||
collidingPairs.push_back({&b,fakeBall});
|
||||
float overlap=1.1f*(dist-b.radius-fakeBall->radius);
|
||||
b.pos.x-=overlap*(b.pos.x-fakeBall->pos.x)/dist;
|
||||
b.pos.y-=overlap*(b.pos.y-fakeBall->pos.y)/dist;
|
||||
if(isLeft(l,b.pos)){
|
||||
l.bumperLeft=1;
|
||||
} else {
|
||||
l.bumperRight=1;
|
||||
if(!l.oneWay||l.oneWay&&b.vel.y<0){
|
||||
vf2d line1={l.endPos.x-l.startPos.x,l.endPos.y-l.startPos.y};
|
||||
vf2d line2={b.pos.x-l.startPos.x,b.pos.y-l.startPos.y};
|
||||
float edgeLength=line1.x*line1.x+line1.y*line1.y;
|
||||
float t=std::max(0.f,std::min(edgeLength,(line1.x*line2.x+line1.y*line2.y)))/edgeLength;
|
||||
vf2d closestPoint={l.startPos.x+t*line1.x,l.startPos.y+t*line1.y};
|
||||
float dist=sqrtf((b.pos.x-closestPoint.x)*(b.pos.x-closestPoint.x)+(b.pos.y-closestPoint.y)*(b.pos.y-closestPoint.y));
|
||||
if(dist<=b.radius+l.radius){
|
||||
Ball*fakeBall=new Ball();
|
||||
fakeBall->radius=l.radius;
|
||||
fakeBall->mass=b.mass*l.bounceFactor;
|
||||
fakeBall->pos={closestPoint.x,closestPoint.y};
|
||||
fakeBall->vel={std::min(limit,std::max(-limit,-b.vel.x)),std::min(limit,std::max(-limit,-b.vel.y))};
|
||||
fakeBalls.push_back(fakeBall);
|
||||
collidingPairs.push_back({&b,fakeBall});
|
||||
float overlap=1.1f*(dist-b.radius-fakeBall->radius);
|
||||
b.pos.x-=overlap*(b.pos.x-fakeBall->pos.x)/dist;
|
||||
b.pos.y-=overlap*(b.pos.y-fakeBall->pos.y)/dist;
|
||||
if(isLeft(l,b.pos)){
|
||||
l.bumperLeft=1;
|
||||
} else {
|
||||
l.bumperRight=1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -278,8 +345,24 @@ public:
|
||||
normal/=dist;
|
||||
l.bumperLeft=std::max(0.f,l.bumperLeft-fElapsedTime);
|
||||
l.bumperRight=std::max(0.f,l.bumperRight-fElapsedTime);
|
||||
DrawLine(l.startPos.x+normal.x*l.radius,l.startPos.y+normal.y*l.radius,l.endPos.x+normal.x*l.radius,l.endPos.y+normal.y*l.radius,l.bumperLeft?RED:WHITE);
|
||||
DrawLine(l.startPos.x-normal.x*l.radius,l.startPos.y-normal.y*l.radius,l.endPos.x-normal.x*l.radius,l.endPos.y-normal.y*l.radius,l.bumperRight?BLUE:WHITE);
|
||||
if(l.bumperLeft){
|
||||
SetPixelMode(Pixel::ALPHA);
|
||||
for(int i=0;i<3;i++){
|
||||
DrawLine(l.startPos.x+normal.x*(l.radius+i),l.startPos.y+normal.y*(l.radius+i),l.endPos.x+normal.x*(l.radius+i),l.endPos.y+normal.y*(l.radius+i),{255,0,0,uint8_t((4-i)/4.f*255)});
|
||||
}
|
||||
SetPixelMode(Pixel::NORMAL);
|
||||
} else {
|
||||
DrawLine(l.startPos.x+normal.x*l.radius,l.startPos.y+normal.y*l.radius,l.endPos.x+normal.x*l.radius,l.endPos.y+normal.y*l.radius,l.oneWay?DARK_YELLOW:WHITE);
|
||||
}
|
||||
if(l.bumperRight){
|
||||
SetPixelMode(Pixel::ALPHA);
|
||||
for(int i=0;i<3;i++){
|
||||
DrawLine(l.startPos.x-normal.x*(l.radius+i),l.startPos.y-normal.y*(l.radius+i),l.endPos.x-normal.x*(l.radius+i),l.endPos.y-normal.y*(l.radius+i),{0,0,255,uint8_t((4-i)/4.f*255)});
|
||||
}
|
||||
SetPixelMode(Pixel::NORMAL);
|
||||
} else {
|
||||
DrawLine(l.startPos.x-normal.x*l.radius,l.startPos.y-normal.y*l.radius,l.endPos.x-normal.x*l.radius,l.endPos.y-normal.y*l.radius,l.oneWay?DARK_YELLOW:WHITE);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -293,7 +376,7 @@ public:
|
||||
int main()
|
||||
{
|
||||
MiniGolfPro demo;
|
||||
if (demo.Construct(640, 480, 4, 4))
|
||||
if (demo.Construct(640, 640, 4, 4))
|
||||
demo.Start();
|
||||
|
||||
return 0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user